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The Sound of "Predators"

July 5, 2010 by Miguel Isaza

M.P.E.G has published an article with detailed information about the sound of Nimród Antal's "Predators". Sequels pose major challenges for sound editors/designers and re-recording crews. How do you remain true to the franchise, yet offer a unique signature that characterizes the film’s emotional content? Fold into the equation a producer/writer who is known to work quickly … [Read more...]

Alan Rankin on the Sound Design of "Alan Wake"

June 29, 2010 by Miguel Isaza

Alan Wake is one of my favorite games of this year. This dark story really intrigued me. The sound work is also fascinating, and for that, here are a couple of thoughts from Alan Rankin (Soundelux), sound design supervisor of the game. Supervising Sound Designer and Academy Award-nominee Alan Rankin headed a team of sound designers who, under the direction of Microsoft Game … [Read more...]

The Sound of "Toy Story 3"

June 19, 2010 by Miguel Isaza

I went to the theater yesterday to see "Toy Story 3", and all can I say is that you will have a lot of fun. What a fantastic adventure. The sound was great. If you want to know about it, let's check the new profile of SoundWorks Collection: Join Skywalker Sound’s Re-Recording Mixer and Sound Designer Tom Myers, Sound Re-Recording Mixer Michael Semanick, Director Lee Unkrich, … [Read more...]

Getting Game Audio Right: The Big Picture, By Rob Bridgett

June 17, 2010 by Miguel Isaza

Rob Bridgett has published a very interesting article on Gamasutra called "Getting Game Audio Right: The Big Picture". Let's read! This feature takes a brief look at how to tie audio production dates into the overall delivery schedule of a large-scale video game -- including the key dependencies you should be fully aware of. During production, it is often the case for each … [Read more...]

Charles Maynes Special: Sound for Sci-Fi/Superhero Films [Part 1] – "Spider-Man" and "Fantastic Four"

June 15, 2010 by Miguel Isaza

The films Spider-Man and Fantastic Four were tour-de-forces of creativity, both visually and sonically. The superhero franchise is really one of the venues for sound design that can be both fun and challenging due to the character flaws and traits of the protagonist, and the usually insanely busy nature of the story and how it takes the heros from the relatively typical, to the … [Read more...]

Develop Magazine: The Evolution of Middleware, FMOD Spotlight and Audio Track 2010

June 9, 2010 by Miguel Isaza

The digital edition of June's Issue of Develop Magazine is available now for download. There is a very detailed article about the evolution of middleware solutions for video games developing, including some aspects of audio middleware tools. There is also information about the Audio Track 2010 panel at Develop Conference that will take place from July 13th to the 15th in … [Read more...]

Mixing "Robin Hood"

June 4, 2010 by Miguel Isaza

Mix has published an article about the sound mixing of  Ridley Scott's Robin Hood. Check: “It’s going to need a lot of work,” acknowledges dialog/music re-recording mixer Paul Massey, as he turns from the screen in the Cary Grant Theater on Sony Pictures’ Culver City lot to face other members of the sound and picture crew. Massey has just rolled a faders-up mix of the … [Read more...]

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