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Art and technique of sound design

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An Interview with John Roesch

December 17, 2013 by Samuel Ejnes

In  over 30 years working in sound, Foley artist John Roesch has amassed an impressive list of credits, including major films like "Inception" and "The Matrix" and games like "Final Fantasy X" and "Dead Space." With over 400 credits to his name, John was awarded the MPSE's Career Achievement Award earlier this year. I recently had the opportunity to sit down with John on his … [Read more...]

A Second Look at the Hybrid Library

December 5, 2013 by Shaun Farley

Earlier this year, I reviewed the Hybrid Library from Pro Sound Effects. Overall, it was a fairly positive review. While I was impressed with the library, I also pointed out some of its rough edges. The primary focus of the review was on the library's metadata and how it would affect work-flow. I won't go into heavy detail on the process here, as you can simply lick on the link … [Read more...]

Kinokophone – Art & Field Recording

November 6, 2013 by Cormac Donnelly

Kinokophone is an art collective with sound at it's heart, producing interesting and unique sound installations and listening experiences. Both Amanda Belantara and Jon Tipler were kind enough to spare some time to talk about their work currently taking place on both sides of the Atlantic. … [Read more...]

Happy Accidents: Embracing the Unexpected

October 28, 2013 by Samuel Ejnes

Allow me to share a story with you: It was the weekend before the holiday break. Our horror film shoot had been going on for a few days, and as was typical of December at the base of Cape Cod, the weather was frigid and rapidly getting worse. With reports of an approaching winter storm, we frantically worked in the freezing cold to finish our exterior shots as quickly as … [Read more...]

Recording FX In 5, 6, 8, Or More Channels?

October 9, 2013 by Shaun Farley

Guest Contriubtion by Randy Thom Acoustic Authenticity Versus Entertainment Value When designing a set for a film, the art director tries to use what is good about the real world place where the scene will be shot, but also tries to avoid being straight jacketed by what is there. The cinematographer usually has a similar approach in deciding what to shoot and how to shoot … [Read more...]

Tunes and Tones: A Writer/Director’s Perspective on Sound

September 26, 2013 by Samuel Ejnes

Guest Contribution by Pierce O'Toole Writer/Director Pierce O'Toole shares his thoughts on music and sound design, and how they play into his creative process.   As a writer and director, my biggest concern on any project is the story. Every project has a story that you are trying to tell. When I approach sound, the lens I view it through - or the speaker I hear it through, I … [Read more...]

Separating Your Signal from the Noise: The Intersection Between Bit Depth and Branding

August 26, 2013 by Doron Reizes

As a sound designer, there are many different thoughts that come to mind when considering a topic such as noise.  Everything from using tone generated noise, like white noise in the designing of sound effects, to a technical discussion on different types of dither algorithms, but when I kept thinking about noise, one slightly different viewpoint of the word "noise" kept coming … [Read more...]

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