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Art and technique of sound design

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Audio Implementation Greats #11: Marrying Toolsets

June 10, 2011 by lostchocolatelab

It may be premature for me to turn the focus of the series towards the future, as we find ourselves deep in the throes of the current generation console development, but I think by now those of us submerged in creating ever-expanding soundscapes for games at times suffer under the burden of our limitations. Of course, it isn't all bad, given a set of constraints and creatively … [Read more...]

David Farmer on McDSP Plugins

June 4, 2011 by Miguel Isaza

McDSP has published a new user profile, featuring sound designer David Farmer. “When I'm designing new sounds, I build in premix tracks that get bussed down to auxes, and those auxes then get bussed down to a composite.  I almost always have an instance of Analog Channel on those premix auxes, and often an ML4000 too.” “It's hard to put into words why McDSP products sound … [Read more...]

June’s Featured Sound Designer: Coll Anderson

June 2, 2011 by Miguel Isaza

I'm pleased to announce a new special guest on Designing Sound: Coll Anderson. About Coll Anderson has been working with sound for 24 years. His work includes recording, editing, designing and mixing, and spans indie art house classics, award-winning documentaries, and many studio films. From Documentaries including Errol Morrisʼ Oscar winning “The Fog of War”, Sundance Grand … [Read more...]

The Sound of “The Tree of Life”

June 1, 2011 by Miguel Isaza

New article of Mix Magazine featuring sound designers Craig Berkey and Erik Aadahl talking about his work on "The Tree of Life". Pity the poor journalist who has to write an article about a Terrence Malick film before it’s released. The notoriously publicity-shy director isn’t talking, the official synopsis is tantalizing but sketchy, the actors are purposefully vague in … [Read more...]

David Sonnenschein Special: Sonic Strategies & Interactive Sound Games

May 30, 2011 by lostchocolatelab

Today we'll be touching on the interactive side with this months Featured Sound Designer David Sonnenschein regarding his Sonic Strategies: Animal Sounds Memory Game. This is one of many Sound Games to be created by Sonnenschein that open ears and minds to hearing the world in new ways. Focusing on the neurobiology of audiovisual input and memory, the game draws upon film and … [Read more...]

GameSoundCon Announces Los Angeles 2011 Game Audio Seminar

May 27, 2011 by Miguel Isaza

New GameSoundCon seminar announced. Here's the official info: April 28, 2011 Seattle, WA – SoundCon, LLC announces the addition of Los Angeles, CA to its list of 2011 locations for GameSoundCon, conference on game music composition and game sound design.   GameSoundCon 2011 LA is an intensive full-day seminar for composers, sound designers, recording engineers and other audio … [Read more...]

David Sonnenschein Special: Exploring Aesthetics, Pt. 2

May 26, 2011 by Shaun Farley

This is part 2 of the conversation David and I had about aesthetics. Part 1 can be found here. Designing Sound: So, we've been talking about ways to identify and develop your own personal aesthetic. I'm just wondering, do you feel it's important to track changes in your personal style over the years? Is it beneficial to consider how your aesthetic has changed over the course … [Read more...]

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