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postPerspective: Chris Stangroom on providing Quest doc’s sonic treatment

July 25, 2018 by Ethan Grafton

Image from postPerspective In this article, Chris Stangroom explores the creativity and problem-solving involved in the audio post-production of Jonathan Olshefski's Quest. There is a scene in which Quest is whispering to PJ while she is in pain and trying to recover. The actual audio from that moment had a few nurses and women in the background having a loud conversation and … [Read more...]

Creative Props – Hunting for Insipration

July 17, 2018 by Derek Brown

The most fun and creatively satisfying part of sound design, to me, is finding everyday objects and using them in a way no one designed them to function. Recording your own material is rewarding and something I urge everyone to do. In this I want to outline my process in finding new and creative props to create new and creative sounds.. Sometimes the sound you need is sitting … [Read more...]

Interview: James Morioka on mentorship

July 10, 2018 by Doug Siebum

This month, with the theme being mentorship, I decided to interview my biggest mentor in film sound, James Morioka. James has worked on films such as 21 and 22 Jump Street, Fury, Spider-Man: Homecoming, and Hotel Transylvania 2 and 3. DS: This month our theme is mentorship, but before we get started with that, can you tell us a little about how you got started in your career … [Read more...]

The 30-Day SFX Challenge

June 27, 2018 by Victor Zottmann

Persistence

Sound effects libraries are the essential toolkit of every sound designer: they are convenient and practical. Furthermore, in a time where deadlines seem to get shorter and shorter, why would one bother to hike their way into field recording when we have all the tools we need within a click from our reach? As with every overindulgence, relying on sound effects libraries for too … [Read more...]

Deadline.com: Brett Hinton On The Sound Of Altered Carbon

June 26, 2018 by Michael Klier

Deadline.com has recently published an interview with Sound Editor Brett Hinton about his work on Altered Carbon. This being a cyberpunk kind of thing, one thing that we tried to do was to give a little bit of that edgy, deep base-y, synth-y kind of vibe to the weaponry. I wanted to have an edge to it. You can read the full story here. … [Read more...]

Stephen Schappler On Using A Stream Deck For Game Audio Production

June 13, 2018 by Michael Klier

Having effective workflows is a key factor in all audio disciplines. Senior Sound Designer Stephen Schappler (Netherealm Studios, Mortal Combat X, Injustice 2) just shared an article on his blog on how he integrated the Elgato Stream Deck into his daily workflow with Reaper. You can read the full article here. … [Read more...]

Audiokinetic Blog: Oscar Coen On Player Success Through Sound

June 11, 2018 by Michael Klier

Audiokinetic recently published an interesting article by Sound Designer Oscar Coen on how sound can impact player success in games. You can read the full article here. … [Read more...]

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