The Metroid Fan Community Shinesparkers has recently published an extensive interview featuring Audio Lead Clark Wen and his work on Metroid Prime 1 and 2. You can read the full interview here. … [Read more...]
Daniel Meuser: Field Recording Diary II
Lewitt Audio has published the 2nd article of a two part field recording diary by Sound Designer Daniel Meuser. In part two Daniel describes how he approached the recording and creation of the environmental soundscapes and foley for the German Feature Film "Die Flaschenpost Insel" and the shortfilm "Golden Record". You can read the full article here. … [Read more...]
Youtube: Indepth Sound Design By Mike James Gallagher
There's a new Youtube Channel titled "Indepth Sound Design" by Mike James Gallagher where Mike does Sound Design deconstruction of iconic Motion Picture sounds such as The Bat Aircraft or Explosions in Inception. https://www.youtube.com/watch?v=6oywVG_C3pU New videos are scheduled to be released once a week. You can watch them here. … [Read more...]
Animation World Network: Paula Fairfield On Creativity And ‘Game of Thrones’ Creature Sound Design
Animation World Network has published two videos with Emmy Award winning Sound Designer Paula Fairfield in which she talks about Creativity in Sound Design and her approach to the Creature Sound Design in Game of Thrones. https://www.youtube.com/watch?v=uJxx-XKgEg0 https://www.youtube.com/watch?v=tzbJnd5mryU&feature=youtu.be via A Sound Effect … [Read more...]
PostPerspective: On Pacific Rim Uprising‘s Big Sound
PostPerspective has recently published a very in depth article about the Sound of Pacific Rim Uprising. You can read the full article here. … [Read more...]
SoundWorks Collection: Masterclass With Mark Mangini
SoundWorks Collection has published an extensive masterclass video featuring Sound Editor Mark Mangini (Blade Runner 2049, Mad Max: Fury Road) where Mark gives insights about his approach to sound editing. You can watch it here. … [Read more...]
Thumbsticks: Em Halberstadt GDC18 The Sound Design Of Night In The Woods
Thumbsticks has published a wrap-up of Em Halberstadt's GDC18 talk on the sound design of "Night In The Woods", about the importance of off-screen sounds to establish a mood and using sound design to create intangible feelings in a player. You can read the full article here. … [Read more...]






