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Subortination

April 22, 2010 by Miguel Isaza

"Mixing is figuring out what is essential to the moment and subordinating everything else" -Randy Thom … [Read more...]

"The Educated Sound Designer", New Blog by Nick Meade

April 20, 2010 by Miguel Isaza

Is always happy for me to see sound professionals sharing their ideas, recordings and all kind of knowledge on the internet. This time, sound recordist/designer/re-recording mixer Nick Meade is announcing the launch of his new blog called "The Educated Sound Designer", where he plans to share all kind of stuff, including reviews, thoughts, sound effects discussion and more. On … [Read more...]

Chuck Russom Special: Call of Duty [Exclusive Interview]

April 19, 2010 by Miguel Isaza

Call of Duty (released 7 years ago) was one of the most important jobs for Chuck Russom, so we decided to make an interview talking about that game and what it meant for his career. Designing Sound: How do you get hired on Infinity Ward and how do you get involved with Call of Duty? Chuck Russom: It’s crazy when I think about it, the first Call of Duty game was 7 years ago. … [Read more...]

Exclusive Interview with Oriol Tarragó, Sound Designer of "Rec" and "Rec 2"

April 16, 2010 by Miguel Isaza

Two years I went to the theater to see the spanish horror film "Rec" and (apart of jump from my seat many times) I realized about the very cool use of sound on the film. This year I saw Rec 2 and confirmed that, so I decide to ask some questions to the talented Oriol Tarragó, sound designer of both titles, and also interviewed by Jake some time ago, talking about another great … [Read more...]

Chuck Russom Special: Recording Dry Ice

April 15, 2010 by Miguel Isaza

Dry ice is a lot of fun to use for making noise.  Touching metal objects to a block of dry ice creates some really cool squealing/whistling/screeching sounds.  This is because the metal surface is much warmer than the dry ice and it causes the dry ice to quickly turn to gas.  Some of the gas is momentarily trapped between the two surfaces, and when released through a small … [Read more...]

Audio Implementation Greats #7: Physics Audio [Part 2]

April 14, 2010 by lostchocolatelab

In Part One we took a look at some of the fundamentals involved with orchestrating the sounds of destruction. We continue with another physics system design presented at last years Austin Game Developers Conference and then take a brief look towards where these techniques may be headed. UNLEASH THE KRAKEN In Star Wars: The Force Unleashed we were working with two physics … [Read more...]

Chuck Russom Special: God of War I & II [Exclusive Interview]

April 13, 2010 by Miguel Isaza

Continuing with the special of Chuck Russom, here's a very cool talk I had with him, about the sound design of "God of War I" and "God of War II". Check: Designing Sound: How early you came into the development of "God of War I" and "God of War II"? Chuck Russom: It's funny talking about GOW1 and GOW2 now, since GOW3 was just released! We'll have to see how good my memory … [Read more...]

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