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Art and technique of sound design

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Aaron Marks Special: A Practical Guide to Field Recording [Part 1]

October 22, 2010 by Miguel Isaza

Field recording is defined as any recording made outside of a controlled studio environment.  So, pretty much any audio recording you make whether it’s in a garage, your backyard or out in the middle of nowhere is considered field recording.  Recording inside a studio is already challenging enough, but add in portable equipment, wind noise, airplanes, birds and all of those … [Read more...]

Audio Implementation Greats #9: Ghost Recon Advanced Warfighter 2 Multiplayer: Dynamic Wind System

October 21, 2010 by lostchocolatelab

When embarking on a sequel to one of the premier tactical shooters of the current generation, the Audio team at Red Storm Entertainment, A division of Ubisoft Entertainment, knew that they needed to continue shaping the player experience by further conveying the impression of a reactive and tangible world in Ghost Recon Advanced Warfighter 2 Multiplayer. With a constant focus … [Read more...]

Exclusive: "From the Shadows of Film Sound", New Book by Rob Bridgett

October 19, 2010 by Miguel Isaza

Today I'm happy to announce that Rob Bridgett, one of our best friends here at Designing Sound (and who started the monthly special series almost a year ago) is releasing "From the Shadows of Film Sound", a new must-have book for anyone interested in sound for video games. As a practitioner in video game development, Rob Bridgett has explored and written about the connective … [Read more...]

Aaron Marks Special: Disciplines of Sound Design, Required Sounds, Sound Design Thought Process and Development Cycle

October 19, 2010 by Miguel Isaza

This is an excerpt from Game Audio Development. It's used by permission of Delmar/Cengage Learning. Chapter 3 - Disciplines of Sound Design There is a variety of disciplines requiring proficiency for a successful game sound design career. Since games utilize an assortment of sound styles, a good sound designer will need the knowledge to work expertly within each area to create … [Read more...]

October's Sound Design Challenge Announced

October 18, 2010 by Miguel Isaza

Shaun Farley has announced the October's sound design challenge. This time the challenge is without picture, and the prize is a pack of Drag Race recordings. Well, another month is gone, and it’s time for the next challenge. This month’s challenge is all about getting back to the roots of our interest in sound design…making noise. I’m going to give you three sounds. You’re … [Read more...]

David Sonnenschein's Webinar Report VI, Recordings Available Now

October 18, 2010 by Miguel Isaza

[youtube]http://www.youtube.com/watch?v=yPV8he1cQ2s[/youtube] The Sound Design for Pros webinar series has finished. The last class was very cool. David talked more about storytelling and the different things you can do with sound to help the story. David talked about different elements and methods of organization and sound mapping with emotional and dramatic elements in the … [Read more...]

Aaron Marks Special: Function of Game Sound Effects

October 15, 2010 by Miguel Isaza

The following article is an excerpt from Game Audio Development (Chapter 3). It's used by permission of Delmar/Cengage Learning. Introduction Sound effects have an incredible influence on the overall game experience. While a game may be able to get by without music or dialogue, one without sound effects will be very disappointing. It’s inconceivable to think of players firing … [Read more...]

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