GameSpot has published a new post on their Sound Byte blog, this time an interview with Mike Keogh, audio director at Vitamin-G, developers of "The UnderGarden". The UnderGarden was initially described to me as a casual, Zen-like game that's similar to something like Flower or Flow. Tom Mc Shea recently reviewed the game, which you can read here, and highlighted the dynamic … [Read more...]
"Fable III" – Exclusive Interview with Kristen Quebe, Kristofor Mellroth and Shannon Potter
Fable is one of those unique games with features that keep you intrigued all the time. That includes the sound, which is fantastic. I loved the sound work on Fable III, so I interviewed several members of the audio team: -- Kristen Quebe - Sound Design Supervisor -- Kristofor Mellroth - Sound Design Director -- Shannon Potter - Sound Supervisor at Soundelux DS: Could you guys … [Read more...]
Emotion
"The lesson is, don’t play the visual, play the emotion." - Al Nelson … [Read more...]
Exclusive Interview with Axel Rohrbach from BOOM Library, Creatures Available Now
The new Creatures SFX library of BOOM Library is available now, including three different packages: -- Creatures – Construction Kit – More than 9 GB of source material including more than 7300 single sounds in over 1000 files, oriented to create your own unique creatures. -- Creatures – Designed – 300 “ready to use” sounds of different creature designs, including huge and … [Read more...]
Introduction to Game Audio: How Games are Different from Anything You've Worked On Before
[vimeo]http://vimeo.com/16516382[/vimeo] SoundWorks Collection has published a very cool video featuring Brian Schmidt, founder of GameSoundCon. SoundWorks Collection is happy to partner with GameSoundCon to bring you one of the many in-depth sessions offered at this unique two-day conference. In this exclusive video, founder and creator of GameSoundCon, Brian Schmidt presents … [Read more...]
Jamey Scott Special: Gears of War [Exclusive Interview]
Here is an interview I had with Jamey, talking about his work on Gears of War 1 and 2 from Epic games. Hope you enjoy it! Designing Sound: How did you get involved with Gears of War? Jamey Scott: I started doing sound design work for Epic in 2002 for Unreal Tournament 2003. I was living in San Diego and was working with voice director Lani Minella. She used my studio to record … [Read more...]
"Secrets for Great Film Sound", New 6-Week Webinar Series By David Sonnenschein and Ric Viers
After the succes of the Sound Design for Pros Webinars, David Sonnenschein is announcing a new webinar series, this time with Ric Viers, author of the Sound FX Bible and CEO of Blastwave FX. Whether you are starting out or have several years under your belt, this is the opportunity for you to get professional with your film audio know-how (and know-why). This 6-week webinar … [Read more...]


