As Designing Sound’s month devoted to Silence comes to an end, what better time to take a look at a remarkable video course that delves into the vast and interesting world of effective sound recording. The Sound Recording Workshop (video/audio series) comes to us from Sound Librarian and presenter Stephan Schütze. … [Read more...]
Whoosh Review
In the last year, we’ve all been happy to see the slow emergence of software tools designed explicitly for sound design. The fine folks over at Tonsturm are the latest to release one such tool under the moniker Melted Sounds. Whoosh is a Reaktor based plug-in for designing, as implied by its name, complex and varied motion elements and pass-bys. The basic idea behind the tool … [Read more...]
Review: Twisted Tools METAMORPH
METAMORPH is the latest sample library from Twisted Tools, makers of the designed sample libraries as well as some fun and unique Reaktor ensembles. With sounds designed by BJM Mario Bajardi and Komplex (Iter-Research), METAMORPH "takes heavily processed violins, pianos and acoustic instruments and morphs them into impacts, sci-fi atmospheres, user interface elements and … [Read more...]
A Second Look at the Hybrid Library
Earlier this year, I reviewed the Hybrid Library from Pro Sound Effects. Overall, it was a fairly positive review. While I was impressed with the library, I also pointed out some of its rough edges. The primary focus of the review was on the library's metadata and how it would affect work-flow. I won't go into heavy detail on the process here, as you can simply lick on the link … [Read more...]
Review: Robobiotics
Although we are halfway into a new topic month here on Designing Sound; listening through Empty Sea’s new Robobiotics library makes me think about last month’s “Noise” topic. Of course not in any negative way mind you, but noise in the way Rob Bridgett described it as: “desirable noise”. If you think about it robot servo motor sounds/foley have become an integral part of … [Read more...]
Review: Rob Papen’s The 4 Element Synth
Let me just start by making one thing perfectly clear: I have never been a synth head, mostly because I’ve always found that designing with recorded audio is much more immediately satisfying. Rob Papen’s The 4 Element Synth might change that. I have taken courses, read magazines, looked up tutorials online and otherwise tried very hard to wrap my head around synthesizing my … [Read more...]
How ‘The Last of Us’ Sound Design Outshines Gameplay
Forbes magazine isn't particularly known as a go-to resource for video game info, but their recent review of 'The Last of Us,' written by Andy Robertson, draws attention to the game's audio experience in a way many of the major gaming outlets neglected to explore. If you enjoyed the SoundWorks Collection profile of 'The Last of Us' audio team, you'll also enjoy this gameplay … [Read more...]