UK based Audio Designer Samuel Justice has posted an interesting blog post discussing the importance of early reflections in recreating authentic sounding 3D environments. An excerpt of his article is below, and you can read the full article, with audio examples here Game audio is at an exciting turning point these days, not only do game makers realise the full potential of … [Read more...]
Altiverb Impulse Responses Available for Wwise
Audiokinetik has announced a new partnership with Audio Ease. Altiverb IR packages on Wwise. Audiokinetic Inc. and Audio Ease B.V. announce a partnership where Audiokinetic will distribute award winning Altiverb Impulse Response packages for the Wwise convolution reverb plug-in. The first package will be available before the end of this year and will contain 49 impulse … [Read more...]
IR Reverb Comparisons
I published an article on IR reverb and deconvolution comparisons on my blog. Quite a few people found it useful and Miguel thought it would a good idea to share it with the rest of the community who aren't on Twitter. If you aren't on Twitter, join now! The sound community is nothing short of fabulous. After my previous post on recording and mangling IRs, I decided to find a … [Read more...]
Sound Collectors Club – New Membership System and April’s Theme Announced
Michael Maroussas has announced new changes in the Sound Collectors Club, along with this month's theme: echo space. We can now keep our collections of sounds online permanently so that they can continue to grow indefinitely, so I hope you’ll agree with me that it was well worth the wait. Please have a thorough read through of the amended How to Upload your Sounds to the … [Read more...]
Bruce Tanis Special: Using Default Audio Suite Plugins in Pro Tools
I gave up a quasi-staff position nearly a decade ago in order to pursue a career as a freelance sound effects editor. Certainly, there are positives and negatives to both of these paths but, at the time, I was being offered a one-film job at a different facility from the company where I'd been working for a few years. I had pretty much reached the highest plateau available to … [Read more...]
Jim Stout Special: Making a Scary Voice Effect
Here is a new video tutorial created by Jim Stout. This time Jim is showing how to make a Poltergeist style scary voice effect using Logic (you can do the same process in any other DAW). … [Read more...]
Audio Implementation Greats #3: Crackdown – Realtime Worlds
One area that has been gaining ground since the early days of EAX on the PC platform, and more recently it's omnipresence in audio middleware toolsets, is Reverb. With the ability to enhance the sounds playing back in the game with reverberant information from the surrounding space, you can effectively communicate to the player a truer approximation of “being there” and help to … [Read more...]





