Rob Bridgett is an audio director at Eidos-Montréal. Leonard Paul is the president of the School of Video Game Audio. Images courtesy of Rob Bridgett & Leonard Paul Nine years ago, we collaborated on an article on the idea of limitations for Gamasutra and wanted to see where our thoughts would take us. This time around, rather than produce another article, this … [Read more...]
Celebrating Dogme
When the topic of restriction first came up I immeadiately thought of the Dogme 95 movement. It seemed like such an obvious response that I spent some time hunting around for another topic. Inevitably though I’ve come back to Dogme. Partly because it really is a great example of working under restriction, but also because the films created within the movement are so striking in … [Read more...]
How I Learned to Stop Worrying and Love the Restrictions
Guest contribution by Matthew Marteinsson. Audio Director at Klei Entertainment. Klei recently released Invisible Inc. Restrictions. Usually it’s a bad thing. Something we fight against and work around. I certainly look back at the restrictions of old consoles with no fondness. But then you look at what The Beatles did with a 4 track (well a couple of 4 tracks and some … [Read more...]
Monthly Theme: Restriction
What do you think of when you hear (or read) the word restriction? Unfortunately, the word restriction often carries with it a negative connotation. Though within the creative process, restrictions can be quite beneficial, and sometimes inspiring. As Belle Beth Cooper explains in her Buffer blog post, "What restrictions do is take away some of the choices available to us, … [Read more...]