• Home
  • quotex trading app is real or fake cfd trading vs binary options martingale system for binary options babypips binary options quotex charges per trade quotex trade app download best brokers binary options
  • About
  • Site Policies
  • Contact

Designing Sound

Art and technique of sound design

  • All Posts
  • Featured
  • News
  • Interviews
  • Reviews
  • Tutorials
  • Resources
    • VR Audio Resources
    • Independent SFX Libraries
    • Events Calendar
  • Series Archives
    • Featured Topics
    • Featured Sound Designers
    • Audio Implementation Greats
    • Exclusive Interviews
    • Behind the Art
    • Webinar/Discussion Group Recordings
    • Sunday Sound Thought
    • The Sound Design Challenge

Audio Implementation Greats #5: Ambient – The Hills are Alive

March 11, 2010 by lostchocolatelab

In a continued attempt to shed light on some of the best examples of Technical Sound Design in the current generation, I'd like to call attention to several titles that have pushed the envelope when it comes to the art of ambience. The all encompassing experience of “being there” in a game, where the sense of place is encapsulated in the sound of the environment. Stepping … [Read more...]

Audio Implementation Greats #2: Audio Toolsets [Part 2]

January 27, 2010 by lostchocolatelab

Developer created proprietary toolsets continue to provide a vital form of audio integration in the industry, especially in cases where the gameplay specific features need to be exposed and interacted with at a deeper level than what comes “out of the box” with most middleware. In the days before robust audio middleware toolsets this may have been the only way to get past the … [Read more...]

Rob Bridgett Special: Prototype [Exclusive Interview]

November 26, 2009 by Miguel Isaza

Here is the final interview with Rob Bridgett, about Prototype, talking about the sound of the cinematics, the mixing process, and more! Designing Sound: First of all tell us something about what was your contribution on Prototype and what do you did for the sound of the game? Rob Bridgett: In late 2007, the audio director for the project, Scott Morgan, asked if I could get … [Read more...]

Rob Bridgett and "The Game Audio Mixing Revolution"

June 19, 2009 by Miguel Isaza

Rob Bridgett, one of the first to complete the Master's degree in Sound Design for the Moving Image at Bournemouth University in 1999, has a series of articles at Gamasutra called "The future of Game Audio". On May 14 Bob presented the first part of the series: Is Interactive Mixing The Key? And heres is the second part: The Game Audio Mixing Revolution. Bridgett gathers … [Read more...]

Posts By Month

Copyright Info

All content on Designing Sound is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

Copyright © 2025 · Magazine Pro Theme on Genesis Framework · WordPress · Log in