Guest contribution by Martin Roth We've all heard of the promises of procedural game audio. A veritable Valhalla where sounds are created out of thin air, driven by the game engine, eliminating the need for huge sample libraries and tedious recording. Sounds great! So why aren't we hearing more of it in games today? We've all experienced Rockstar's work in GTA 5; those … [Read more...]
Nicolas Fournel's Vision of The Future Of Game Audio Programming
The August issue of Develop magazine is available now, including an article with SCEE’s Creative Services Group’s principal audio programmer, Nicolas Fournel talking about his vision of the future of game audio programing: Nicolas Fournel has an impressive 20 years’ experience developing commercial digital audio software. He started out coding Amiga sample editors in assembler … [Read more...]
Audio Implementation Greats #1: Audio Toolsets [Part 1]
After steeping in the current console generation, several examples of best practices in audio implementation have been exposed through articles, exposes, and video examples scattered across the internet. In an attempt to overview some of the forward thinking front runners in the burgeoning field of Technical Sound Design, I've been pulling together examples of inspirational … [Read more...]
Audiokinetic Releases a New Version of Wwise and a New Pricing Structure
Audiokinetic Inc. released today the latest version of Wwise (2009.3) introducing new features and enhancements, Audiokinetic also unveiled a new pricing structure that will allow customers to save up to 20% on purchase of the company’s product families. New features and enhancements: McDSP effects: ML1 and FutzBox Peak meters on limiter effects Vorbis: major memory … [Read more...]
The Wwise Tour 2009
Audiokinetik has announced The Wwise Tour 2009 that will take place next week. will be held in 4 different locations: Seattle – November 11th (5 to 9 pm) – @ Microsoft Campus Vancouver – November 12th (6 to 10 pm) – @ Vancouver Film School Los Angeles – November 16th (6 to 10 pm) – @ Culver Studios San Francisco – November 17th (6 to 10 pm) – @ Dolby … [Read more...]