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Audiokinetic Releases a New Version of Wwise and a New Pricing Structure

November 26, 2009 by Miguel Isaza

Wwise

Audiokinetic Inc. released today the latest version of Wwise (2009.3) introducing new features and enhancements, Audiokinetic also unveiled a new pricing structure that will allow customers to save up to 20% on purchase of the company’s product families.

New features and enhancements:

  • McDSP effects: ML1 and FutzBox
  • Peak meters on limiter effects
  • Vorbis: major memory optimizations
  • New & improved file packager
  • Profiler data statistics



Audiokinetic and McDSP had announced a technological partnership a few months ago, and the ML1 and FutzBox plug-ins are the first results of this collaboration.

Audiokinetic also gave a sneak-peek of its roadmap for Wwise for 2010, and revealed that new features will include a convolution reverb.

“We’re pursuing our goal to see Wwise become a comprehensive platform for sound design, while answering our customers’ needs,” said Simon Ashby, VP Product Strategy, Audiokinetic. “Our users asked for more high-quality effects and a convolution reverb, so we’re delivering these, and more.”

In parallel, Audiokinetic revealed a new pricing structure based on a “buy more – pay less” approach. The pricing structure allows game developers to qualify for discounts if they purchase several products developed by Audiokinetic.

  • Purchase of 2 products grants a 5% discount;
  • Purchase of the Power Pack – the combination of Wwise, Wwise Motion, SoundSeed Impact, SoundSeed Air, the 2 McDSP effects and the upcoming convolution reverb – grants a 20% discount.


“Our products are powerful yet affordable, and this new pricing structure offers a great value for money,” said Geneviève Laberge, VP Sales, Audiokinetic. “For example, purchasing the Power Pack for 1 title on 2 platforms now costs $33K – that’s an economy of $8,250 compared to the individual price of these 6 valuable products.”

Details of the new features in Wwise 2009.3 and of the new pricing are available on Audiokinetic’s web site.

Filed Under: news Tagged With: game audio, implementation, mcdsp, middleware, programming, wwise

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