Let's consider (for the next 178 words) the production process as a river, and we are a drop of water flowing from the beginning of the project to the end. Like every other drop of water, we have a goal: to make it to the end of the river. And as a single drop of water, there are numerous challenges we face as we hurtle down the river, many of which are the result of our own … [Read more...]
A Decade in the World of Audiocraft – An Interview with Rhonda Cox
We're excited to bring you an interview with Rhonda Cox which was originally slated for March 2015 during our "Women in Audio" theme. It had to go though some PR approval and we're now thrilled to be able to share it with you. Rhonda has been in the games industry for over a decade and is currently an Associate Producer at Blizzard Entertainment where she oversees task … [Read more...]
Make the Tools You Want to See in the World
Audio programming is a service job. As an audio programmer, you know you're doing it right when the rest of the audio team is fast, efficient, and happy with the work they're doing. Sometimes you need to make tools to make that happen. This requires stealing some social skills from production, a little user experience thinking from design, and efficient use of resources from … [Read more...]
Budget Implications in Game Audio Production
Former DesigningSound.org featured sound designer of the month Rob Bridgett has posted up a healthy summary of considerations faced by game audio professionals during a typical development. Issues of planning, budget, and resource management are discussed at length towards providing solutions to some of the common pitfalls inherent in managing large teams of creative … [Read more...]
“Secrets for Great Film Sound” Webinar Report #5 – Sound Effects Recording, SFX Libraries, Foley, Plug-Ins
[During this month, I'll be doing weekly reports about “Secrets for Great Film Sound“, a new webinar series hosted by David Sonnenschein and Ric Viers.] Last week's webinar was fantastic. Lots of theory and techniques from Ric Viers about the roles in post-production audio and also talked a lot about foley, including history, tips and techniques. Then he shared a lot of stuff … [Read more...]
“Secrets for Great Film Sound” Webinar Report #4 – Dialogue, ADR & Character Development
[During this month, I'll be doing weekly reports about “Secret for Great Film Sound“, a new webinar series hosted by David Sonnenschein and Ric Viers.] Last week's webinar was fantastic. David and Ric talked about dialogue, sharing all kind of techniques, tips and tricks on recording, mixing and editing dialogue. Ric shared a lot of useful tips and things to keep in mind when … [Read more...]
SWC: The Sound of “The King’s Speech”
[vimeo]http://vimeo.com/19920118[/vimeo] New video at SoundWorks Collection, featuring Production Sound Mixer John Midgley and his work on "The King's Speech". You might not know Production Sound Mixer John Midgley, but you definitely have heard his incredible collection of work including the first three “Harry Potter” films, “Children of Men”, and “Hotel Rwanda”. John … [Read more...]