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Art and technique of sound design

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The Sound Of A Dripping Tap

July 2, 2018 by Michael Klier

If you have ever wondered what causes the sound of a dripping tap you might be surprised to learn that it is actually not caused by the drop hitting the water. A recent article on science magazine European Science explains how british Researchers discovered the real origin of the sound. The university also published a short youtube … [Read more...]

Sunday Sound Thought #84 – The Value of Silly

August 6, 2017 by Charlie Huguenard

whoopiecushion

I've spent years working hard, honing my craft, trying to prove that interactive sound is worthwhile art. I take this stuff seriously, and I think sound that moves and breathes and lets you know it knows you're there is a really powerful and important and serious thing. But let me tell you about my favorite thing I've ever made. … [Read more...]

Sunday Sound Thought #70 – Uncertainty

April 30, 2017 by Charlie Huguenard

helpful-signpost

It's a badge of honor to be able to work with precision and shape sound and music to fit our vision. But unpredictability can keep us as well as our audience on edge in a delightful way. How can we let our sounds get away from us? … [Read more...]

Making a Music System – Wrap Up

September 28, 2016 by Charlie Huguenard

mancala

Hey, cool. We're making music! But it's not really interactive yet. In this lesson, we'll hook up the music system to parameters in the game. We'll also make editing our step sequencer a little easier with some Unity editor scripting. … [Read more...]

Making a Music System – Part 4

September 21, 2016 by Charlie Huguenard

footsteps

Now that we can tick at a constant interval, we can add rhythm and pitch into the mix. To make interesting melodies, harmonies, and rhythmic parts, let’s make a step sequencer. This lesson will go into the details of creating a reusable step sequencer that we can use to control our samplers. … [Read more...]

Making a Music System – Part 3

September 14, 2016 by Charlie Huguenard

tick

Now that the sampler’s making noise, let’s make it make noise in time! In order to get the music ticking away, we’ll need a clock. So let’s make a metronome! … [Read more...]

Making a Music System – Part 2

September 7, 2016 by Charlie Huguenard

envelope

Playing samples straight through will get us there, but it sounds so much nicer if we have options to shape the sounds. A good first step is volume envelopes. In this lesson, we’ll make an attack-sustain-release (ASR) envelope and modify our sampler to use it to modulate the volume. … [Read more...]

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