We've had some inspiring, insightful and practical thoughts about procedural audio in the past few interviews. We've not only looked at what can ideally be possible with it, but also what its limitations can be. For those of you who keep up with game audio news, AudioGaming must not be new to you. They are a few years old with the sole purpose of developing next generation … [Read more...]
Wwise 2012.1 now available to download
Audiokinetic have released Wwise version 2012.1, which focuses on new features, workflow enhancements and a variety of performance and bug fixes. The headline new feature is undoubtedly the introduction of seven iZotope plug-ins for Windows and Xbox 360. Included in the suite are: Hybrid Reverb Hybrid Reverb allows the user to import an impulse file, extract the early … [Read more...]
AudioGaming to launch AudioWeather plugin at GDC 2012
[youtube]http://www.youtube.com/watch?v=DGefQsuuS4M&context=C3c2cf31ADOEgsToPDskKONGbXEBAYTX1GVuUXVb-Z[/youtube] AudioGaming have unveiled their innovative plugin 'AudioWeather' for FMOD and other audio engines, and will be demonstrating the plug-in in action live at FMOD's Game Developers Conference booth (1532) in San Francisco, March 7th -9th. AudioGaming introduces the … [Read more...]
Harry Cohen Special: Sound Design Moments Re-visited
[Written by Harry Cohen] I wanted to write a different kind of article, one that indulges my more geeky-tech side. While the main source for material remains great recordings, there are lots of times when we find solutions to problems in processing; these days that mainly means plug-ins, but that was not always so. Sometimes, looking back, I see creative sound design moments … [Read more...]
SFX Lab #2: Wind
[SFX Lab, the laboratory of sound effects, a place dedicated to experiment and explore sound effects libraries. The main goal is to hear what happens when sounds of a specific kind are combined, processed, and transformed in several ways.] Wind is such a great sound to work with. It's soft, it's versatile, it can sound very musical, or very noisy and aggressive, if you want. … [Read more...]
Tim Nielsen Special: On the Art of Economy
[Written by Tim Nielsen] I want to write a series of relatively small 'thought for the day' type articles on a variety of topics. In the first, I want to expand on something that came up in the introductory interview, when I said that my main advice to people entering into their careers should learn when to stop. One of the things that I love and admire, not only in sound, … [Read more...]
David Farmer on McDSP Plugins
McDSP has published a new user profile, featuring sound designer David Farmer. “When I'm designing new sounds, I build in premix tracks that get bussed down to auxes, and those auxes then get bussed down to a composite. I almost always have an instance of Analog Channel on those premix auxes, and often an ML4000 too.” “It's hard to put into words why McDSP products sound … [Read more...]