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“Burnout” – a sound design retrospective with Ben Minto

August 31, 2017 by Richard Gould

To end this month of "Burnout", I thought it might be fun to reinterpret the theme title and take a look at the sound design for a classic series of racing games that bear the same name. So allow me if you will, to take you... back in time!   The year was 2001. It was the year the gaming world debuted the gruff yet dulcet tones of Max Payne. It was the … [Read more...]

The Sound & Music Of Playstation VR Worlds

December 28, 2016 by Michael Klier

The Playstation VR Audio team recently released a short behind the scenes video highlighting their approach to immersive 3D Audio for Playstation VR Worlds. https://www.youtube.com/watch?v=y5FLTyRMpOM … [Read more...]

The Sound of Tearaway

December 12, 2013 by Jack Menhorn

Media Molecule’s Head of Audio, Kenny Young, gives us an insight into bringing the papercraft world of Tearaway to life with sound.   Tearaway is an adventure game exclusive to the Sony PlayStation Vita handheld system. The player is tasked with guiding their little paper messenger buddy on a mission to deliver the message that is trapped inside their envelope … [Read more...]

Creating the Sound Effects of Shatter

November 26, 2009 by Miguel Isaza

Jeramiah Ross sent me nice info about the sound effects creation for the amaizng brick-breaking game Shatter (PS3). Jeramiah was the lead sound designer for the game and he explain the process and techniques used to create the sound effects for the game, let's read: Jeramiah : When I think back on it, It was a really fun job to take on. I had spent over a year creating the … [Read more...]

Rob Bridgett Special: Vanishing Point [Exclusive Interview]

November 11, 2009 by Miguel Isaza

Here is a second exclusive interview with Rob Bridgett, talking about his first gig: Vanishing Point, a racing car game developed by Clockwork Games and published by Acclaim. Designing Sound: Vanishing Point was tour first gig.. How you get involved with it? Rob Bridgett: My first experience of working on sound design for a video game was when I was working at Matinee in … [Read more...]

Interview with Amon Tobin, InFAMOUS composer

June 24, 2009 by Miguel Isaza

InFAMOUS is the story of Cole McGrath, a bike messenger given an assignment to deliver a package that is secretly a bomb. Cole survives the massive explosion and develops electricity-based powers. Soon, he discovers that his city has fallen into chaos under the rule of gangs and factions and must fight back against them to restore order while unearthing the conspiracy behind … [Read more...]

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