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Art and technique of sound design

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Spectral Analysis: Interview with Gordon Durity

October 28, 2015 by Cormac Donnelly

Many thanks to Brad Dyck for contributing this interview. You can follow Brad on Twitter @Brad_Dyck Gordon Durity is the Executive Audio Director of the EA Audioworks team, which supports the audio development of the upcoming Need for Speed release available on November 3rd, 2015 for PS4 and Xbox One (PC due in the spring of 2016). I’d like to extend my thanks to Gordon for … [Read more...]

Robi Kauker’s Planet of Sound

September 3, 2012 by Jack Menhorn

There is a pretty cool interview up at Transuranic Design Works with Sims series Audio Director Robi Kauker.  I am always interested to hear about how audio teams uses software like Max/MSP in their process.  One answer that was very interesting to me was on the subject of middleware: JF: What do you think of the middleware approach to solving problems? Kauker: Middleware is … [Read more...]

Latest Videos from DSTV

August 23, 2011 by Miguel Isaza

Sound for The Orator, by Tim Prebble (music here): [vimeo]http://vimeo.com/27393986[/vimeo] EA finished the 4-part series on Need for Speed: The Run: [youtube]http://www.youtube.com/watch?v=JTH0cjd2BlI[/youtube] … [Read more...]

The Sound of “Need for Speed: The Run”

August 8, 2011 by Miguel Isaza

[youtube]http://www.youtube.com/watch?v=a0EGN3kN99w[/youtube] Electronic Arts has started a 4-part series dedicated to explore the sound of "Need for Speed: The Run". The first episode features product manager Jeff Sharma and audio directors Charles Deenen and Rich Adrian. HP and Need For Speed present a 4-part series covering all aspects of sound in the latest entry into the … [Read more...]

Charles Deenen Special: Car Recording Guide

February 25, 2010 by Miguel Isaza

The following article contains small excerpts of the 65 page “Need for Speed” Car Recording Guidebook, published internally at Electronic Arts, written by Charles Deenen. Car sounds are some of the most inspiring and entertaining sounds to record. Like a human voice, each car has a signature sound, with the driver being the actor. Recording these machines should be simple … [Read more...]

Charles Deenen Special: "Need For Speed" [Exclusive Interview]

February 23, 2010 by Miguel Isaza

For years, Charles Deenen has been the audio director of the Need for Speed Franchise. I had a nice talk with him commenting about some aspects of the audio of the award winning franchise. Let's read: Designing Sound: First of all, tell us something about your passion for cars, and what you enjoy most about working on Need For Speed Games? Charles Deenen: As a kid I played … [Read more...]

Charles Deenen Special: Experienced Sound

February 11, 2010 by Miguel Isaza

The following article is an excerpt from “The future of sound design” lectures done during GDC, VFS and DFF between the periods of 2006-2007 by Charles Deenen. Rewritten for “DesigningSound.org”. The Future of Sound Design in Video Games, Part 2 Every day in our life, sounds occur. Our brain thinks about virtually every sound we hear, and depending on how we’re connected with … [Read more...]

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