• Home
  • About
  • Site Policies
  • Contact

Designing Sound

Art and technique of sound design

  • All Posts
  • Featured
  • News
  • Interviews
  • Reviews
  • Tutorials
  • Resources
    • VR Audio Resources
    • Independent SFX Libraries
    • Events Calendar
  • Series Archives
    • Featured Topics
    • Featured Sound Designers
    • Audio Implementation Greats
    • Exclusive Interviews
    • Behind the Art
    • Webinar/Discussion Group Recordings
    • Sunday Sound Thought
    • The Sound Design Challenge

Game Audio Podcast #9 – GDC 2011 Game Audio Wrap

March 11, 2011 by Miguel Isaza

Damian Kastbauer and Anton Woldhek have published a new episode of Game Audio Podcast discussing stuff from the recent GDC 2011. In which Damian & Anton discuss highlights from the 2011 Game Developers Conference with a focus on super sessions, off the hook parties, and the impression of a procedural audio groundswell. Listen - GAP Episode #9 … [Read more...]

The School of Video Game Audio, Online Education by Game Audio Professionals

March 7, 2011 by Miguel Isaza

Perhaps many of you have wondered sometime if there's any kind of online school for learning how to create audio for video games. Well, the wait is over and the first online game audio school will be launched in the next summer. It's called "The School of Video Game Audio". Here are the official details: The Facts The games industry is changing and expanding every month as a … [Read more...]

New FMOD Video Tutorials Available

January 20, 2011 by Miguel Isaza

[youtube]http://www.youtube.com/watch?v=HIil0OFtqxc[/youtube] The FMOD team have posted several video tutorials on their new YouTube channel. Videos include all kind of stuff. From introduction/basics to advanced techniques. FMOD TV on YouTube. … [Read more...]

Audiokinetic Customer Profile: Interview with Martin Stig Andersen, Sound Designer/Composer on "LIMBO"

July 13, 2010 by Miguel Isaza

Audiokinetic has published a new customer profile, featuring an interview with Martin Stig Andersen, Sound Designer and Composer on Playhead's LIMBO. After setting the game world abuzz at GDC and winning multiple awards at the Independent Games Festival, Denmark based independent platform developer Playdead are set to release their highly anticipated LIMBO game on July 21st, … [Read more...]

Develop Magazine: The Evolution of Middleware, FMOD Spotlight and Audio Track 2010

June 9, 2010 by Miguel Isaza

The digital edition of June's Issue of Develop Magazine is available now for download. There is a very detailed article about the evolution of middleware solutions for video games developing, including some aspects of audio middleware tools. There is also information about the Audio Track 2010 panel at Develop Conference that will take place from July 13th to the 15th in … [Read more...]

Audiokinetic Releases Wwise 2010

May 5, 2010 by Miguel Isaza

Yesterday I talked about the release of of FMOD 2010, and today, the turn is for another popular middleware solution: Audiokinetic Wwise, which has reached the version 2010, loaded with several new features, including: Mixing Desk External Sources New “Seek” Event Action Multiple levels of sub-mixing Conversion settings ShareSets There're also lots of minor improvements … [Read more...]

FMOD Designer 2010 is Here

May 4, 2010 by Miguel Isaza

Firelight Technologies has announced the release of FMOD Designer 2010, including lots of new tools and features, such as: Improved workflow with event editor now prominently displayed in event hierarchy screen. No more switching between the two! Bulk edit - now multi-selecting events will bring up a fader panel to control many events at once in a familiar mixer … [Read more...]

« Previous Page
Next Page »

Posts By Month

Copyright Info

All content on Designing Sound is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

Copyright © 2026 · Magazine Pro Theme on Genesis Framework · WordPress · Log in