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Art and technique of sound design

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GDC Takeaways – “Be The Change”

March 13, 2017 by Richard Gould

This is a guest contribution by Boston-based composer/sound designer Renzo Heredia. My takeaway from GDC was this essential rule in life: Be the change you want to see in the world. If it doesn’t exist, create it yourself. This applied to all of the knowledge I learned from talks and seeing how powerful a community can be. Whether you are creating a unique musical … [Read more...]

News: The Sound of Killer Instinct, Season 2

July 22, 2015 by admin

In a recent video, some members of the Killer Instinct sound team, including Zachary Quarles, Adam Isgreen, Mick Gordon, Chase Ashbaker, and Jeff Dombkowski, discuss some of the unique approaches and techniques they used in creating the sounds for some of the new characters featured in the second season of the game, including how they created fire effects, scarab attacks, and … [Read more...]

Interview with Mick Gordon

May 21, 2011 by Varun Nair

Game Career Guide has published a very inspiring and fun interview with award winning composer, sound designer and audio director Mick Gordon. Without a doubt, one of the finest examples of uncorked enthusiasm (and unbelievable humility) is my audiophile hombre Mick Gordon who I met and worked with earlier this year on a cool game project. He has been an audio director in … [Read more...]

Game Audio 101, New Site Dedicated to the Technical and Creative Aspects of Sound in Games

October 28, 2010 by Miguel Isaza

Game Audio 101 is a new site created by Ben Long, composer, sound designer and audio director. The site has several articles form Ben and also interviews with sound professionals. Music, Sound Design & Dialogue are the three main components of audio in a game. Each of these carries a unique set of challenges. Our creative, technical and career content comes directly from … [Read more...]

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