Guest post by Naila Burney. A major challenge in video games is to record and manage thousands of dialogue lines. In Mass Effect 3, for example, forty thousand lines were recorded, and in Saints Row: The Third, eighty thousand lines were needed. Having to deal with so much dialogue can be extremely time consuming and expensive. For this reason, I decided to build a prototype … [Read more...]
DSP Environment Learning Resources
So far this month; Shaun Farley's Pure Data Wavetable Synth series and Varun Nair's pep talk An Intimidating Start have been great introductions into the word of Max/MSP and Pure Data (I wish I had those articles when I got started!). I am still quite a beginner myself with Pure Data (and moreso with Max/MSP) so what I thought I would do is share some links that have helped me … [Read more...]
Designing Ambiences in Max/MSP
Guest article by Andreas Jonsson DSP beginnings Last year, I undertook a one-year Masters in Sound for Moving Image at the Glasgow School of Art, which got me properly introduced to the wonderful world of DSP and the seemingly endless possibilities of Max/MSP. Having dabbled briefly in Pure Data and coming from a background of computer programming, it didn’t take long … [Read more...]
Scaling and Design
In my previous post I mentioned about thinking of sound as data. What is this data? It could be the frequency of an oscillator, the resonance of a filter, the grain size of a granulator, pitch, amplitude...and so on. We could probably fill pages worth of parameters that can either define or control the qualities of a sound. If we can break down such parameters into numbers, we … [Read more...]
An Intimidating Start
One of the things I remember most when I opened up Pure Data for the first time a few years ago was being terrified. A blank and intimidating window stared back at me. I then jumped to Max/MSP, which was a bit easier (because of the interface), but it was still the same problem - where in the world do I begin? Its tough to start any project from absolutely nowhere. Youtube and … [Read more...]