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Art and technique of sound design

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Designing Sound Discussion Group: SFX and Freelancing in Game Audio

February 1, 2014 by Shaun Farley

Our panel is about to start. Recording Now Available! The live stream is embedded below, but you'll want to head over to our Google+ page if you want to ask our panelists any questions at the end of the presentation. As a reminder, our panelists include: Gordon Hempton - Nature sound effects recordist and activist, also know as The Soundtracker Douglas Price - Founder … [Read more...]

Designing Sound Discussion Group – SFX and Freelancing in the Games Industry

January 11, 2014 by Shaun Farley

Photo by Dennis Beentjes. Used under Creative Commons license.I'm going to be a little quiet on the site this month, but I'm making up for that by putting together a kick-ass virtual panel for you! Sitting on the panel for the next Designing Sound Discussion Group are Gordon Hempton (The Soundtracker/Quiet Planet), Rodney Gates (Sony Online Entertainment), Matt Piersall … [Read more...]

Pre-Production for an Audio Team

June 15, 2011 by lostchocolatelab

Matt Piersall from Gl33k Game Audio churns some creative butter and comes up with a host of hot tips for kickstarting your pre-production on the way to ramping up your production cycle. From sonic concepting to audio slaying, there are some great idea's in there to help begin the process of building the palette for your next project. The following items are things that I have … [Read more...]

Audio Implementation Greats #10: Made for the Metronome

January 3, 2011 by lostchocolatelab

[Written by Damian Kastbauer for Designing Sound] If you talk to anyone in game audio today about successful tempo synced synergy between music and sound effects it wont take long for your discussion to end up at REZ and the work of  Tetsuya Mizuguchi. The quintessential poster boy for synesthesia in video games and a stunning example of overt spontaneous interactive music … [Read more...]

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