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Game Audio Relevance – A New Resource for Game Audio Related Information

July 27, 2011 by lostchocolatelab

As a project of the IASIG, with the help of a team of volunteers, on the behalf of the Game Audio community, I'd like to introduce a new game audio related knowledge base: http://gameaudiorelevance.iasig.org Game Audio Relevance is all about providing game audio relevant links, articles, and videos in a curated and searchable means. While there are many other sources for game … [Read more...]

IGDATC Presentation: Footstep and Movement Sound

May 4, 2011 by lostchocolatelab

[youtube]http://www.youtube.com/watch?v=uyLSbX0vYX4[/youtube] Since embarking on my informal game sound study of footsteps and movement sound, things have continued to develop in a remarkable way. What started casually, quickly spiraled into a lengthy debate involving many people and uncovering  some interesting patterns. I recently reprised a presentation I gave at GDC this … [Read more...]

Game Audio Rewind: 2010

January 4, 2011 by Miguel Isaza

Damian Kastbauer, writer of the audio implementation greats series has published an insane list of game audio links that he collected during the past year. Lots of very informative articles! Now that 2010 is closed out, I just wanted to take a second and round up a batch of links to various projects that I was involved with and get them all lumped into a 'splosion of game … [Read more...]

Game Sound Study – Footsteps

March 17, 2010 by Miguel Isaza

Damian Kastbauer (author of the "Audio Implementation Greats") has published a really interesting post on his blog with a deep analysis of footsteps in different video games such as Prince of Persia, Dragon Age, Mass Effect, Fallout3, Borderlands, Brutal Legent and more. He also gives global concepts about the recording and implementation of footsteps sounds in video games, … [Read more...]

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