This is a guest post by Leonard J. Paul, a composer, sound designer and educator who first got his start working on Sega Genesis back in the '90s. You can reach him at the School of Video Game Audio (SoVGA.com) or on Twitter @VideoGameAudio at any time. … [Read more...]
Dive Into Code – Part 3 of 3
This article is a guest contribution by Leonard Paul, president of the School of Video Game Audio. He has worked on over twenty AAA and indie games such as 'Need for Speed: Hot Pursuit 2,' 'NHL11,' 'Vessel' and 'Retro City Rampage' as a technical sound designer and composer, and he has also composed for documentaries like 'The Corporation' and the upcoming 'Beep: A Documentary … [Read more...]
Dive Into Code – Part 2 of 3
This article is a guest contribution by Leonard Paul, president of the School of Video Game Audio. He has worked on over twenty AAA and indie games such as 'Need for Speed: Hot Pursuit 2,' 'NHL11,' 'Vessel' and 'Retro City Rampage' as a technical sound designer and composer, and he has also composed for documentaries like 'The Corporation' and the upcoming 'Beep: A Documentary … [Read more...]
Dive Into Code! – Part 1 of 3
This article is a guest contribution by Leonard Paul, president of the School of Video Game Audio. He has worked on over twenty AAA and indie games such as 'Need for Speed: Hot Pursuit 2,' 'NHL11,' 'Vessel' and 'Retro City Rampage' as a technical sound designer and composer, and he has also composed for documentaries like 'The Corporation' and the upcoming 'Beep: A Documentary … [Read more...]
In Memory of Brad Fuller
Earlier this month, the game audio community lost Brad Fuller, a man who was both a pioneer and an inspiration. We reached out to some who knew him to share their thoughts and memories of Brad, and to celebrate his life and contributions to our community. From Don Diekneite: "Brad Fuller, 62, was born in Indianapolis, Indiana. He passed away after a year-long battle with … [Read more...]
Thoughts on Limitations in Game Audio
Rob Bridgett is an audio director at Eidos-Montréal. Leonard Paul is the president of the School of Video Game Audio. Images courtesy of Rob Bridgett & Leonard Paul Nine years ago, we collaborated on an article on the idea of limitations for Gamasutra and wanted to see where our thoughts would take us. This time around, rather than produce another article, this … [Read more...]
Viviana Caro: A Career Working With Animal Sounds
Guest Contribution by Leonard Paul You've worked a lot with animals as a sound engineer, could you give a brief history of how your initial interest in audio restoration of bird sounds has led to being the recordist for the Colombian Mountain Grackle in the mountains of Colombia? My interest on animal sounds started when I worked on my audio engineering undergrad thesis. I … [Read more...]