Another month come and gone! Time to move to start shifting to our next subject. If you're anything like me, or that little Lego Man in the image above, the blank canvas can sometimes be a little intimidating. I've found that often the hardest things is simply figuring out where to begin. Maybe that's not the case for you. Maybe you've always got a perfectly clear idea of where … [Read more...]
Sound Design and Music in “Hunted: The Demon’s Forge”
Jamey Scott and Kevin Riepl talk about Sound and Music with the developers of "Hunted: The Demon's Forge". Giant Bomb Video: Sound Designers Talk Shop … [Read more...]
Jamey Scott Special: Reader Questions
Here are the questions made by the readers and answered by our special guest Jamey Scott. Designing Sound Reader: You said you enjoy building scenes from scratch. Where do you like to start? Background to foreground? Foreground to background? Jamey Scott: I prefer background to foreground. Frequently background stuff gets discarded as mixes get bigger, but I like to have it to … [Read more...]
Jamey Scott Special: Unreal Tournament [Exclusive Interview]
Here is the last article of the Jamey Scott Special. It's an interview with him, talking about the sound of the Unreal Tournament video game series. Designing Sound: Please tell us how you get involved with Unreal Tournament and how has been your relationship with the audio team and other crews on Epic Games. Jamey Scott: I was actually pretty heavily addicted to the original … [Read more...]
Jamey Scott Special: Stem Workflow [Video Tutorial]
Jamey Scott has created a fantastic 15min long video tutorial on stem workflow. He showcases several Pro Tools templates he uses on sound design and mixing, giving details of the tracks, Aux/FX routing, stem organization, groups, etc. … [Read more...]
Jamey Scott Special: Gears of War [Exclusive Interview]
Here is an interview I had with Jamey, talking about his work on Gears of War 1 and 2 from Epic games. Hope you enjoy it! Designing Sound: How did you get involved with Gears of War? Jamey Scott: I started doing sound design work for Epic in 2002 for Unreal Tournament 2003. I was living in San Diego and was working with voice director Lani Minella. She used my studio to record … [Read more...]
Jamey Scott Special: Exclusive Interview
Let's get started with the Jamey Scott Special! Here is an exclusive interview with him, talking about several aspects of his career, workflow, tools, and more! Hope you enjoy it. DS: Please introduce yourself... how you get started in sound and how has been the evolution of your career? JS: Ok, well let's see… I've been involved in what we're calling sound design now for … [Read more...]