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Beyond the Mouse and Keyboard – The Role of Touch and Motion in Sound Design

September 16, 2015 by Adriane Kuzminski

Leap Motion

This is a guest article written by Justin Spasevski, a freelance sound designer and mixer based in Sydney, who is currently editing and mixing "The Celebrity Apprentice Australia". You can view his credits and portfolio on his website Braided Audio.   When looking into the creative aspects of sound design, I’ve always found it interesting how certain workflows can … [Read more...]

In Search of a DIY Surround Panner

May 15, 2014 by Jack Menhorn

Photo by: Lu Chiganer

Last month my friend Marc Mailand was showing me around his home studio (which is super sweet). We were discussing his surround setup and mentioned needing a surround panner and how expensive they are. I noticed the PS3 controller sitting on his desk and wondered out loud: "There has got to be some sort of DIY solution using a game joystick as a surround panner".  So when it … [Read more...]

Cycling ’74 Releases Mira Controller

June 25, 2013 by John Black

Cycling ’74 released its first iOS app. Mira Controller integrates with Max 6, allowing interfaces to be mirrored automatically on an iPad as they are created on in the Max desktop application. Users can control any number of Max patches from Mira. Each patch shows up as a tab in the Mira app. Alternatively, multiple iPads can control a single patch. The first release of Mira … [Read more...]

Big Sounds on Little Devices: An Exclusive Interview with Andrew Quinn

May 18, 2012 by Michael Taylor

Andrew Quinn, sound designer at Splash Damage, was kind enough to speak to Designing Sound about his work on the recently announced mobile strategy title RAD Soldiers on the new social label WarChest. The music for the game was produced by Marc Canham of Nimrod Productions. DS: Can you tell us a little about how you got into game audio, and your audio career so far? AQ: I … [Read more...]

Designing Sound for iOS Platform

January 28, 2011 by Miguel Isaza

Great article on Gamasutra with useful information about working with audio in the iOS platform. Since the launch of the iPhone, apps have been big, especially in the games sector, which has seen some sell like AAA titles. Major developers have added the iPhone to their list of available platforms for existing titles, as well as moved to develop unique titles just for it. It … [Read more...]

Symbolic Sound Releases Kyma Control for iPad

October 22, 2010 by Miguel Isaza

Kyma Users: If you don't have an iPad yet, you'd love to get one now. Apart of the amazing sound making apps you can found there, Symbolic Sound is announcing the release of Kyma Control, a new iPad app that offers different control options for Kyma/paca(rana) systems. For use in the studio, on stage, in a theatre or performance venue, in an installation, in the lab, at home, … [Read more...]

Implementing Sound for "Ace Attack" (iOS)

September 27, 2010 by Miguel Isaza

My friend David Steinwedel has sent me an interesting article he wrote about the audio implementation process of a game called Ace Attack, coming soon for the iOS platform. Ever since Pong premiered, audio implementation in games has mostly been thought out in the same way: For every action on the screen, a sound must play with that action. This one-to-one relationship between … [Read more...]

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