The May issue of the postmagazine features an article where the sound designers of Guardians Of The Galaxy & King Arthur share insight in how they add depth to the stories on screen. You can read the digital edition here: … [Read more...]
Video Feature: Martin Stig Andersen: Death In Design
Jonas Hollerup Helle did an in-depth feature interview of Martin Stig Andersen, Sound Designer & Composer behind Playdead's LIMBO & INSIDE. https://vimeo.com/215488901 … [Read more...]
Soundworks Collection: The Sound & Music Of Resident Evil 7
Soundworks Collection just published an exclusive video featuring the sound & audio team behind Capcom's Resident Evil 7: Biohazard. You can watch it here. … [Read more...]
Nate Brenholdt interview
Nate Brenholdt is a Sound Designer/Composer/Audio Engineer who probably owns more hardware synthesizers than you do. His passion for synths is infectious. The first time I met Nate five years ago, he showed me some sound effects he was creating with his new Serge Modular synth (whilst surrounded by others synths) and then showed me pictures of a wall of synths at his home … [Read more...]
Sound for Radio: An Interview with Audio Designer and Creative Director Jeff Schmidt
When we talk about the audio industry and the areas in which its lives, we tend to think about it in two ways: linear and nonlinear format. And within these categories, the dominant players seem to be films, games, and television. But how is it that we’ve forgotten about radio? The oldest medium of them all, radio is more than just a linear or nonlinear format. … [Read more...]
Paul Shikata Interview: The Sound Editing For Fargo
Our friends at Creative Fieldrecording have published an in depth interview with Paul Shikata about his work & experiences as Sound Editor for Season Two of the widely acclaimed TV show Fargo! … [Read more...]
Sound for Robots: An Interview with Sr. Sound Designer Ben Gabaldon
When we think of dynamic sound, we don’t often include robots as a category worthy of attention. In the past, interactive robots were a thing of science fiction. Any sound or voice they made was a linear experience of bloops and bleeps or maybe a monotone voice with fuzzy distortion. These days, with the tech industry booming, consumer grade robots are becoming more and more … [Read more...]