PostPerspective has published an article about BAFTA award winning Supervising Sound Editor Richard King (Interstellar, The Dark Knight) & his work on Dunkirk. [perfectpullquote align="full" cite="" link="" color="" class="" size=""]In terms of sound design, King offers that he used historical sounds as a reference, to conjure up the terror of the Battle for Dunkirk. “I … [Read more...]
SoundWorks Collection: The Sound Of Spiderman Homecoming
SoundWorks Collection has published an Interview with Sound Editor and Sound Designer Eric Norris about his recent work on Spiderman Homecoming. You can listen to it here. … [Read more...]
Bringing Stories to Life: An interview with Tom Myers about the sounds of the some of the newest and most beloved Walt Disney Parks attractions.
There’s something incredible about a place that can transform your reality into the world of storybooks, films, and fantasy. And if you’ve ever been to any of the Disney theme parks, you know just how immersive this experience can be. But who is responsible for the creation and the innovation behind these worlds? They’re called Imagineers, and in their own words, ‘Walt Disney … [Read more...]
Develop Online: The Sound Design Of Planet Roller Coaster 2
Develop Online recently published an interview with the audio team at Frontier on the sound design of their latest roller coaster construction sim "Planet Coaster 2". You can read the article here. (see also: Planet Coaster’s Sound Designer Watson Wu Rent Entire Theme Park For Sound Recording). … [Read more...]
Erik Kraber On The Sound Design Of Titanfall 2
Gameology recently published an interview with Audio Director Erik Kraber on the Sound Design of Titanfall2. You can read the full article here. … [Read more...]
Joanna Orland – The Rosetta Stone of Audio
Joanna Orland is supervising sound designer at Sony Interactive Entertainment's London Studio. During her time at Sony she's worked on various projects including PlayStation VR Worlds, Wonderbook: Book of Spells, Diggs Nightcrawler, God of War 3, Eyepet and more. Before Sony, she was at EA / Criterion where she worked on the Burnout franchise and the fps game BLACK. … [Read more...]
Finding the right words: an interview with Michel Chion
In this exclusive interview for desiginingsoud.org, the great researcher Michel Chion talks about the intersections between sound and language in his theoretical work. The ramifications are countless ranging from the place of the spoken word in film sound and the particularities of French language heard at the cinema to the new discipline of Acoulogy created by him. Have a nice … [Read more...]