Some months ago, a very good friend of mine started to work on a new sound effects company, putting a lot of effort and passion on the first release, which turned really awesome. The name of this guy is Colin Hart, and is a pleasure for me to introduce you to Hart FX, a new fantastic place for amazing and affordable sound effects for sound designers. The first library … [Read more...]
David Farmer Special: Reader Questions
Here are answers to the questions you sent to David. Many thanks for the amazing support during this month! It was awesome! Designing Reader: I have lots of questions. David is a hero of mine. How do you organize your editing sessions? In what way do you find is the best way to organize your tracks – i.e. do you use track naming conventions, track colors, region colors, etc. … [Read more...]
David Farmer Special: The Lord of the Rings [Exclusive Interview]
Here is the final article of the great David Farmer Special, an interview we had with him, talking about his work on LOTR. I tried to ask for the stuff you can't find detailed in other interviews or the BTS of the DVDs, so... Hope you enjoy it! Designing Sound: When did you start on the films and how what were initial conversations with Peter Jackson and company like? David … [Read more...]
"The Town" – Exclusive interview with Aaron Glascock and Curt Schulkey
Ben Affleck stayed firmly planted in Boston area after his freshman directorial effort, "Gone Baby Gone". This time adapting author Chuck Hogan’s book "Prince of Thieves" about bank robbers in the Boston neighborhood of Charlestown with "The Town". Sound supervisors Aaron Glascock and Curt Schulkey answer some questions about their time on the film below. (Designing Sound) … [Read more...]
Soundscalpel's Interviews with Ric Viers and JR Fountain
The guys at Soundscalpel have published two interviews on their articles section, one with Ric Viers (The Sound Effects Bible, Blastwave FX, The Detroit Chop Shop) and other with JR Fountain (Big Room Sound). Some sounds must be very difficult to record/create. Are there any particular sound effects you have had to make that stand out as problematic and what was involved in … [Read more...]
Audio Implementation Greats #8: Procedural Audio Now
This months Audio Implementation Greats series returns with the overarching goal of broadening the understanding of Procedural Audio and how it can be used to further interactivity in game audio. While not specifically directed at any one game or technology, the potential of procedural technology in games has been gaining traction lately with high profile uses such as the Spore … [Read more...]
Ultimate Snow, New SFX Library from The Recordist
Frank Bry has released a new sound effects library called Ultimate Snow, which includes 300 different snow recordings at 96kHz/24-Bit. The Ultimate Snow Sound Effects Library contains 300 of my best snow sounds recorded at 24-Bit 96kHz over the last 4 years during some of the most frigid and snow-packed North Idaho winters I have ever seen. Included are snowball impacts, large … [Read more...]






