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Art and technique of sound design

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HISS and a ROAR Releases “PRESSURE” SFX Library, Exclusive Q&A with Tim Prebble

November 23, 2010 by Miguel Isaza

Tim Prebble is announcing the release of "PRESSURE", the fifth sfx library released on HISS and a ROAR, a new collection that many sound designers will love. We all know sound occurs through the vibration of air molecules, but what happens when you deliberately manipulate the pressure? We’ve employed a vast range of devices for exactly that purpose: a five ton steam engine, an … [Read more...]

Jamey Scott Special: Gears of War [Exclusive Interview]

November 12, 2010 by Miguel Isaza

Here is an interview I had with Jamey, talking about his work on Gears of War 1 and 2 from Epic games. Hope you enjoy it! Designing Sound: How did you get involved with Gears of War? Jamey Scott: I started doing sound design work for Epic in 2002 for Unreal Tournament 2003. I was living in San Diego and was working with voice director Lani Minella. She used my studio to record … [Read more...]

Ren Klyce on "The Social Network"

November 9, 2010 by Miguel Isaza

Ourstage.com has published a nice interview with sound designer Ren Klyce, talking about his work on "The Social Network". OS: What were some of the biggest challenges in recording for The Social Network? RK: There’s two big scenes, in terms of mixing…the opening sequence, which takes place at a bar between Mark Zuckerberg and his girlfriend Erica Albright and them breaking … [Read more...]

Jamey Scott Special: Exclusive Interview

November 4, 2010 by Miguel Isaza

Let's get started with the Jamey Scott Special! Here is an exclusive interview with him, talking about several aspects of his career, workflow, tools, and more! Hope you enjoy it. DS: Please introduce yourself... how you get started in sound and how has been the evolution of your career? JS: Ok, well let's see… I've been involved in what we're calling sound design now for … [Read more...]

Interview with John Purcell at Waves

November 1, 2010 by Miguel Isaza

Waves has published an interview with another guy from its artists team. This time is not a sfx guy... it's a dialogue editor! and a great one: John Purcell, author of the wonderful Dialogue Editing for Motion Pictures: A Guide to the Invisible Art book. A very cool read for anyone: What's the main goal of a dialogue editor? A dialogue editor is responsible for every sound … [Read more...]

Aaron Marks Special: Reader Questions

October 29, 2010 by Miguel Isaza

This month has been awesome! Aaron Marks made a terrific special, which sadly ends today. Thanks to all the readers who sent his questions. Below are the answers to them. Designing Sound Reader: How often do you use your musical background in sound designing a film or video game? Do you pitch certain hard FX or drones to musical notes to strike emotional chords in … [Read more...]

An Interview with Zachary Quarles, ID Software's Audio Lead

October 27, 2010 by Miguel Isaza

Charisma +2 Magazine published an interview with Zachary Quarles, Audio Lead at ID Software. They talk about a lot of different things about his thoughts as an audio lead/designer, his work on Doom games, etc. It's a very cool read. What made you decide to pursue a career in sound design? Well, I actually started in musical theatre which is what my undergrad is in. Growing up, … [Read more...]

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