Now that we can tick at a constant interval, we can add rhythm and pitch into the mix. To make interesting melodies, harmonies, and rhythmic parts, let’s make a step sequencer. This lesson will go into the details of creating a reusable step sequencer that we can use to control our samplers. … [Read more...]
Making a Music System – Part 3
Now that the sampler’s making noise, let’s make it make noise in time! In order to get the music ticking away, we’ll need a clock. So let’s make a metronome! … [Read more...]
SoundSelf: Sound Design-Oriented Gaming Experience
SoundSelf is trailed as an interactive and meditated experience in which gamers use their voice, actually their chanting voice, to navigate through the gaming environment. Wired Magazine has an interview with the creator, Robin Arnott, and the game itself - which is still in development but will be available at some point in 2014 - has a dedicated website and a trailer on … [Read more...]
Building the World in Your Books
Guest contribution by Chris Didlick We are Box of Toys Audio, a music and sound design company with studios in London and Stockholm. We provide audio services for commercials, branding, trailers and all manner of projects. With the ongoing innovation and expansion of digital media we are sometimes offered new and uncharted avenues for creativity, which is why when we were … [Read more...]
Procedural Audio: Interview with Andy Farnell
[Continuing with the procedural audio series...] Andy Farnell - a familiar name in computer audio - is a computer scientist, sound designer, author and a pioneer in the field of procedural audio. He is a visiting professor at several European Universities and a consultant to game and audio technology companies. His book, 'Designing Sound', is a bible for procedural sound and … [Read more...]
David Sonnenschein Special: Sonic Strategies & Interactive Sound Games
Today we'll be touching on the interactive side with this months Featured Sound Designer David Sonnenschein regarding his Sonic Strategies: Animal Sounds Memory Game. This is one of many Sound Games to be created by Sonnenschein that open ears and minds to hearing the world in new ways. Focusing on the neurobiology of audiovisual input and memory, the game draws upon film and … [Read more...]
Rob Bridgett Special: Prototype [Exclusive Interview]
Here is the final interview with Rob Bridgett, about Prototype, talking about the sound of the cinematics, the mixing process, and more! Designing Sound: First of all tell us something about what was your contribution on Prototype and what do you did for the sound of the game? Rob Bridgett: In late 2007, the audio director for the project, Scott Morgan, asked if I could get … [Read more...]