In my relatively short career, I’ve been fortunate to work in a variety of roles within different frameworks (freelancer, startup, in-house and a contract employee). Whilst we sometimes hear people discussing what specific roles are like, we don’t often hear about these different frameworks and how they compare. I thought it might be interesting to share my … [Read more...]
Interview: Rob Bridgett and Game Audio Culture
Rob Bridgett is no stranger to us here at Designing Sound. Constantly writing and engaging in community discussion; Rob has put out a new book called "Game Audio Culture". Here are some questions Damian Kastbauer and I put together for Rob. Can you tell the few Designing Sound readers who don't know who you are a bit about your background in sound design, game … [Read more...]