More cool tips on working with audio development for the iPhone, this time from Nathan Madsen at iDevGames. Introduction Because creating audio content specially for the iPhone isn’t too drastically different than creating audio for any other game, this article is a relatively brief collection of tips about how to best adjust audio for the iPhone. Where’s the bass?! The … [Read more...]
“UDK Sound Explorations”, Tutorials, Tips and Tricks on Implementing Sound in UDK
UDK Sound Explorations is a new and promising blog created by sound designer Graham Gatheral with the goal of sharing his finds and tricks on implementing sound with UDK. I've started recording and editing sound for a game built in UDK, so in order to get up to speed on the implementation side of things, I've made a basic level which I can use like a sandbox environment. When I … [Read more...]
Exclusive Interview with the Sound Design Team of “Mass Effect 2″
Yeah! Another of my favorite video games of the last year. Mass Effect 2 offers an impressive sci-fi adventure, full of action, detail and outstanding sound. The game was originally launched one year ago for Xbox 360 and Windows, but a few days ago it was released for PS3, so it's a perfect moment to share with you this interview I had with several guys from the audio team of … [Read more...]
“Star Wars: The Force Unleashed II” – Exclusive Interview with Brian Tibbetts and Damian Kastbauer
I'm still playing Star Wars: The Force Unleashed II and you? As usual, LucasArts deliver a really great sounding game, worthy of belonging to the saga. Here is an interview I had with two of the minds behind the sound of this fantastic game: Lead Sound Designer Brian Tibbetts and Technical Sound Designer Damian Kastbauer (Implementation). DS: How did you get involved in “Star … [Read more...]
New FMOD Video Tutorials Available
[youtube]http://www.youtube.com/watch?v=HIil0OFtqxc[/youtube] The FMOD team have posted several video tutorials on their new YouTube channel. Videos include all kind of stuff. From introduction/basics to advanced techniques. FMOD TV on YouTube. … [Read more...]
Audio Implementation Greats #10: Made for the Metronome
[Written by Damian Kastbauer for Designing Sound] If you talk to anyone in game audio today about successful tempo synced synergy between music and sound effects it wont take long for your discussion to end up at REZ and the work of Tetsuya Mizuguchi. The quintessential poster boy for synesthesia in video games and a stunning example of overt spontaneous interactive music … [Read more...]
"Fallout: New Vegas" – Exclusive Interview with Audio Director Scott Lawlor
I love the Fallout franchise. The gameplay style is fantastic, the technology is top notch and all the places and stories are really unique. After the success of Bethesda with the great Fallout 3, now the turn is for Obsidian, who released "Fallout: New Vegas", a new installment of the game which bring us to a journey through the world of New Vegas, a post apocalyptic … [Read more...]