The thing about wisdom is that you can't really ever receive it. You can read and watch everything there is to find about sound and come away with little more than good conversation. Lessons have to be learned personally, and experience only ever happens to you when you're ready. So it is that I feel myself finally ready to think seriously about some of the things I've seen … [Read more...]
Spectral Analysis: Interview with Rob Blake
Many thanks to Brad Dyck for contributing this interview. You can follow Brad on Twitter @Brad_Dyck It was my pleasure to speak with Rob Blake, Audio Director best known for his work on the Mass Effect trilogy. Plants vs Zombies: Garden Warfare is available now for PC and will be available for PS3/PS4 on August 19th. BD: What originally made you move away from the UK to … [Read more...]
Finding Your Way With High Dynamic Range Audio In Wwise
Guest Contribution by: Louis-Xavier Buffoni – Software engineer at Audiokinetic HDR in a Nutshell HDR (“High Dynamic Range”) audio is a technique which draws its inspiration from the local adaptation method used in HDR imaging, which “attempts to maintain local contrast, while decreasing global contrast.” [1] In audio, this local/global dichotomy applies to time, and contrast … [Read more...]