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Art and technique of sound design

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Joanna Orland – The Rosetta Stone of Audio

June 2, 2017 by Rev. Dr. Bradley D Meyer

  Joanna Orland is supervising sound designer at Sony Interactive Entertainment's London Studio. During her time at Sony she's worked on various projects including PlayStation VR Worlds, Wonderbook: Book of Spells, Diggs Nightcrawler, God of War 3, Eyepet and more. Before Sony, she was at EA / Criterion where she worked on the Burnout franchise and the fps game BLACK. … [Read more...]

Creative Uses of Reverb

December 6, 2012 by Shaun Farley

Guest Contribution by Ian Palmer There are a lot of technical articles on Designing Sound so I thought I’d try to balance that with this month’s theme of Reverb. We all know that reverb is used to create realism. Adding the correct or appropriate reverb to ADR will instantly make the dialogue fit better into a scene and remove the artifice of the replacement. However, we can … [Read more...]

The Sound of “Harry Potter and the Deathly Hallows – Part 2”

July 14, 2011 by Miguel Isaza

[vimeo]http://vimeo.com/26396415[/vimeo] After eight films over a 10-year span, the epic adventure of Harry Potter and his circle of wizard friends will close the last chapter of this celebrated series with Harry Potter and the Deathly Hallows – Part 2. Director David Yates returns to direct his fourth Harry Potter film and returns with his talented sound team including … [Read more...]

"Harry Potter and the Deathly Hallows – Part 1" – Exclusive Interview with Supervising Sound Editor James Mather

December 20, 2010 by Miguel Isaza

Sound designer John Kassab recently interviewed supervising sound editor James Mather about his work on Harry Potter and the Deathly Hallows Part 1. He kindly sent me the full Q&A for publishing here on the site, so we hope you enjoy it. [By John Kassab for Designing Sound] JK: To What extent is sonic consistency a priority when creating sounds for a film franchise like … [Read more...]

Games Meet Films: What the Two Industries Can Learn From Each Other

February 24, 2010 by Miguel Isaza

Here is an interesting video from an event called "Games Meet Films" with a panel discussion and Q&A at Pienwood Studios on 16th February and hosted by Dennis Weinreich (MD of Film and TV Post Production at Pinewood Studios Group). They talk about the audio production process on games and films and discuss what the two industries can learn from each other and what are the … [Read more...]

10 Interesting Videos About Sound Design for Games

September 28, 2009 by Miguel Isaza

IPR School has posted five additional videos to his compilation of videos about creating audio for videogames. Maybe you already seen some of these here at DS, but be sure to see the rest, very interesting! Playlist 1-5 [View] Heavenly Sword Harry Potter and the Order of the Phoenix Gears of War Dead Space Gears of War 2 Playlist 6-7 [View] Scarface Game Chronicles … [Read more...]

Randy Thom Special: Articles and Interviews

June 30, 2009 by Miguel Isaza

Ends June, and the Randy Thom Special too. Let's see some interesing interviews and articles by Randy talking about his work, his techniques, and special sound development for several movies and games. What is Sound Design? You may assume that it’s about fabricating neat sound effects. But that doesn’t describe very accurately what Ben Burtt and Walter Murch, who invented the … [Read more...]

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