The topic for the month is LoFi and I'm just having my morning coffee. Before taking this further, it would probably be worthwhile to define LoFi. HiFi is high fidelity and LoFi is low fidelity. A quick google search for the definition of fidelity, and I came up with “the degree of exactness with which something is copied or reproduced”, while dictionary.com had a … [Read more...]
Bringing Stories to Life: An interview with Tom Myers about the sounds of the some of the newest and most beloved Walt Disney Parks attractions.
There’s something incredible about a place that can transform your reality into the world of storybooks, films, and fantasy. And if you’ve ever been to any of the Disney theme parks, you know just how immersive this experience can be. But who is responsible for the creation and the innovation behind these worlds? They’re called Imagineers, and in their own words, ‘Walt Disney … [Read more...]
SoundWorks Collection: The Sound of Tomorrowland
In a new entry of their continuing series of film sound profiles, the fine people of SoundWorks Collection feature a discussion with Tomorrowland's sound designer, Kyrsten Mate, and re-recording mixer, Gary Rydstrom about their work on the recently-released movie. You can hear their discussion here. … [Read more...]
Gary Rydstrom’s Strange Magic
[youtube]https://www.youtube.com/watch?v=YSrJiaZnPuU[/youtube] Normally we wouldn't make any fuss about a particular film's release, but this is one's a little special for our community. Gary Rydstrom has had several opportunities to sit down in the director's chair for short films in the past, but this film, Strange Magic, is his first feature. We often talk about promoting … [Read more...]
Creating a Unified Voice
This article is not what I originally intended. I started it, nearly completed it and then decided to rewrite it from a different angle. It’s core subject remains intact, speaking to our collaborators…the people who hire us to make their pieces of media “sound good.” Whether we work in film, television, games, mobile applications, interactive art installations or any other … [Read more...]
Dialogue on the move – panning in Gravity, Cars and Strange Days
When I saw/heard Gravity last year it set me of on an exploration of dialogue panning to such an extent that I experimented with some fairly extreme panning in the film I was working on at the time. My experiment proved to be, well, inconclusive at best. So I went back to Gravity to see just how the panning worked within the context of the film, then decided to look beyond it … [Read more...]
Charles Maynes’ On What Makes For Great Sound Design
Sound designer and recordist Charles Mayne has written a passionate and inspiring guest post for the A Sound Effect blog. He gives his thoughts on the key notions and ideas that affects sound design, and which have the greatest capacity to produce - in his words - great sound design. Check out the article here and contribute to the debate. … [Read more...]