This article is a guest contribution by Damian Kastbauer and does not reflect the views of DesigningSound.org or its Contributing Editors. The article Brighten the Corners of Game Audio, that I wrote earlier this year, attempted to bring forward some of the things that I’ve experienced, specifically at the Game Developer Conference, and have gleaned from conversations with … [Read more...]
Brighten the Corners of Game Audio
Brighten the Corners of Game Audio This article is a guest contribution by Damian Kastbauer and does not reflect the views of DesigningSound.org or its Contributing Editors I wondered how my life post-freelance would change my experience at GDC. Worried that I might not have the drive to meet and connect with people, without the dependency on hustling for opportunities. … [Read more...]
GameSoundCon – Game audio workers survey and a sound design contest!
GameSoundCon, gearing up for their 10th conference, which will take place October 7-8 at the Millennium Biltmore Hotel in Los Angeles, have made two recent news announcements. Game Audio Workers Survey First up, the results of the GamesSoundCon and Games Audio Network and Guild (GANG) joint survey that looked at working in the game audio industry are out. Whilst the … [Read more...]
The Mix in The Last of Us
Over at G.A.N.G.'s site is a new interview by Kenny Young who chats with Naughty Dog's Phillip Kovats and Jonathan Lanier about the mix of Last of Us. Its a fantastic read that I recommend for anyone in or interested in game audio. The mix won a GANG award for a reason! Link. … [Read more...]
Interview: Dren McDonald and Skulls of the Shogun
Here is my interview with the wonderfully talented Dren McDonald in which I ask him a few questions about his work on the fantastic indie strategy game: Skulls of the Shogun which is now available on Steam. And we also talk a bit about the Game Audio Network Guild and Kickstarter. -Tell us a little bit about your sound design background and how you got … [Read more...]
Loudness In Game Audio
Finishing up Loudness Month here at Designing Sound I asked the good folks at Audiokinetic (makers of Wwise), Firelight Technologies (makers of FMOD) and G.A.N.G. IESD about what is happening in game audio in regards to loudness metering. From the G.A.N.G. IESD Committee: "Loudness and monitoring levels have been very high on the IESD's agenda since the the organization … [Read more...]
Game Audio Podcast #17 – Post GDC Wrap Up 2012
The latest edition of the Game Audio Podcast is out, wrapping up a variety of subjects from GDC 2012 with special guest, Michael Raphael of boutique,royalty-free sound library provider Rabbit Ears Audio. Our hosts also discuss the GANG awards, FMOD Studio, and newly emerging procedural plug-in formats for audio middleware, such as AudioGaming's AudioWeather. You can check out … [Read more...]