Now that we can tick at a constant interval, we can add rhythm and pitch into the mix. To make interesting melodies, harmonies, and rhythmic parts, let’s make a step sequencer. This lesson will go into the details of creating a reusable step sequencer that we can use to control our samplers. … [Read more...]
Adaptive Music Engine ELIAS 2 has Launched
Launching this week is the Adaptive Music Engine ELIAS 2.0. Contained in this release are multiple new features such as a mixer window and the ability to create action presets. As said by the Co-Founder and Lead Developer of ELIAS Philip Bennefall, ”ELIAS 2.0 is a complete rewrite of the engine, and is far more modular and extendable than version 1 as we intend to support … [Read more...]
News: Behind the Scenes with Plants vs. Zombies 2 Neon Mixtape Tour
Considering the newest Plants vs. Zombies 2 release has the word "mixtape" in the name, there was never any doubt that music would play a big role in the game's experience. And as anyone who closely follows PopCap Games and their audio obsession, they're not a company that does something halfway when it comes to sound or music. That's why its a real treat that PvZ2 Neon Mixtape … [Read more...]
Interview with Rich Vreeland (Disasterpeace) on Restrictions
Earlier this month on a rare rainy Bay-Area day, I sat down with composer and musician Rich Vreeland (aka Disasterpeace) to discuss last month’s theme of “Restriction”. Rich is best known for his work in video games having composed music for “Fez”, “Bit.Trip Presents: Runner2”, "Gunhouse" and the forthcoming “Mini Metro” and "Hyper Light Drifter". Most recently his score to the … [Read more...]
“…desperately unstrategic…” – An interview with Jessica Curry, Director and Composer at The Chinese Room
Jessica Curry is a Director and Composer at The Chinese Room, a game development studio based in Brighton, UK. The studio shipped their first game, Dear Esther in 2012 and are currently hard at work on their third, Everybody's Gone to the Rapture. Designing Sound: Tell us a little about how you got started out as a composer? What kind of projects did you start out … [Read more...]
4th International FilmSoundHamburg Summer Academy
The fourth annual FilmSoundHamburg got under way in Hamburg on Sunday evening - an event that will bring together enthusiasts from the worlds of sound design, film composition and game music for five days of workshops and seminars and masterclasses. Among the highlights will be four separate masterclasses given by Tim Nielsen of Skywalker Sound (Maleficient, Lord of the the … [Read more...]
2nd International Hamburg Summerschool for Film music, Games music and Sound design
The 2nd International Hamburg Summerschool for Filmmusic, Gamesmusic and Sounddesign will take place from June 17th to 26th 2012 in Hamburg/Germany. An event that covers a number of different workshops, master classes, round-table-discussions and live-concerts attended by students from all over the world. official website … [Read more...]