In the most recent blog post over at Sweet Justice, sound designer Chris Sweetman shares some of his decades of experience, and discusses the importance of experimentation and the use of organic sounds in modern sound design. He also discusses some of his experiences on major films, as well as his approach to tools like Izotope Iris. Head over to their blog to check it out now! … [Read more...]
The Sound of the Rapture – Interview with Audio Designer Adam Hay
Following on from last month's interview with The Chinese Room's Director and Composer Jessica Curry I was lucky enough to grab some time to chat with the studio's Audio Designer Adam Hay. Designing Sound: Thanks for taking the time to speak to me Adam. So, looking back through your credit list the first games you worked on were at Traveller’s Tales? Adam Hay: That’s … [Read more...]
Broken Age – An Interview with Camden Stoddard and the audio team at Double Fine
Broken Age launched Act I in January 2014. Funded through Kickstarter with it’s development the subject of an epic (and ongoing) documentary courtesy of 2 Player Productions, the game was noteworthy for a number of reasons. I personally really enjoyed the games sound and music so in August 2014 I caught up with Camden Stoddard, the lead sound designer on the game for a chat. I … [Read more...]
3rd Annual Games Music Connect
Registration details have been announced for the third annual Games Music Connect, which will take place on Tuesday 14 September, at the Purcell Rooms in London. 2014's edition featured composer Olivier Deriviere (Assassin's Creed IV: Cry Freedom) and Audiokinetic's Simon Ashby, among many others. Whilst speakers have not yet been announced, this year's event looks set to focus … [Read more...]
Rev. Dr. Brad Meyer on the PS4 controller speaker
Ever considered using the built-in speaker in the PS4 controller in a sound design? Or are you just curious about some creative approaches to special-case speakers for games? Check out this post by the Rev. Dr. Brad Meyer on the subject over at his blog for some quick info on effective approaches to controller speakers. … [Read more...]
Game Audio in Spain : What I Saw and What I Did
Guest contribution by Mirella Diez Moran My name is Mirella, I’m a video game sound designer and I’m Spanish too. I guess that in any other country none of these things would be particularly relevant, but given that there are very few people working in video game sound over here-not many more than twenty people-I guess I’m like some sort of unicorn. When I decided I … [Read more...]
“…desperately unstrategic…” – An interview with Jessica Curry, Director and Composer at The Chinese Room
Jessica Curry is a Director and Composer at The Chinese Room, a game development studio based in Brighton, UK. The studio shipped their first game, Dear Esther in 2012 and are currently hard at work on their third, Everybody's Gone to the Rapture. Designing Sound: Tell us a little about how you got started out as a composer? What kind of projects did you start out … [Read more...]