The April's Issue of Develop Magazine (Digital Edition) is available for download now. The audio section is featuring an article with audio manager and composer Matt Black and lead sound designer Richard Blackley about the audio mix of "Dead to Rights: Retribution". Dead to Rights: Retribution is a Noir-ish ground-up reinvention of the classic franchise in which you experience … [Read more...]
Chuck Russom Special: Exclusive Interview
Let's get started with the Chuck Russom Special! Today I have for you an interesting interview I had with him, talking about general aspects of his career, his tools, thoughts on the industry, and more. Designing Sound: To start please tell us how you get started with sound and the evolution of your career.. Chuck Russom: Growing up as a musician, I went into college knowing … [Read more...]
April's Featured Sound Designer: Chuck Russom
After the great special of Erik Aadahl (who shared lots of amazing stuff on film sound design) we're ready for our next guest. This time focused on game audio and field recording stuff, please welcome: Chuck Russom, who will be with us all this month giving interviews about his best works, notes and articles on field recording, and a nice dose of gunshots making stuff! Stay … [Read more...]
Audio Implementation Greats #6: Physics Audio [Part 1]
In part one of a two part series on physic sounds in games we'll look at some of the fundamental considerations when designing a system to play back different types of physics sounds. With the help of Kate Nelson from Volition, we'll dig deeper into the way Red Faction Guerrilla handed the needs of their GeoMod 2.0 destruction system and peek behind the curtain of their … [Read more...]
"Battlefield: Bad Company 2" – Exclusive Interview with Audio Director Stefan Strandberg
Some days ago I've been playing Battlefield: Bad Company 2. The game is really great and addictive! and the sound is also fantastic. That's because I wanted to talk with Stefan Strandberg, the audio director on the game. We talk about the new challenges the, the recordings, dialogue, implementation and more. Let's read: Designing Sound: Stefan, please give us an introduction of … [Read more...]
Akira Yamaoka's Sound Design Lecture at GDC 2010
There is a nice article at The Kartel, providing some notes and ideas given by Akira Yamaoka on his lecture at GDC 2010. Check: Surival-horror fanatics, despite their differences, can all agree that the Silent Hill series was revolutionary for creating both an immersive and creepy environment. Through the use of haunting sound effects, and an original soundtrack, sound … [Read more...]
Game Sound Study – Footsteps
Damian Kastbauer (author of the "Audio Implementation Greats") has published a really interesting post on his blog with a deep analysis of footsteps in different video games such as Prince of Persia, Dragon Age, Mass Effect, Fallout3, Borderlands, Brutal Legent and more. He also gives global concepts about the recording and implementation of footsteps sounds in video games, … [Read more...]