It is my distinct honor to introduce this month's featured guest at Designing Sound. Ann Kroeber has graciously agreed to share her experiences and thoughts on our profession and industry. Her career has spanned some of the most significant changes in our profession, and her background provides us a wonderful opportunity this month. Please join me in welcoming her. … [Read more...]
FMOD and Android
Peter Drescher has put together a wonderful overview of working with FMOD and the Android operating system with a breakdown of examples on the O'Reilly Community blog. FMOD is a popular game audio development system by Firelight Technologies, in Melbourne, Australia. It is used to create sophisticated interactive soundtracks for Xbox, PS3, PC, and iOS games. Representing a … [Read more...]
The Sound of “Angry Birds”
[vimeo]http://vimeo.com/29246407[/vimeo] Finland based composer and sound designer Ari Pulkkinen seems to be one of the most listened to composers in the world right now with over 250 million people who have heard his original Angry Birds theme. Pulkkine’s catchy theme was also recently performed by the London Philharmonic Orchestra which was part of a music festival in the … [Read more...]
Madden NFL 12
SVG has published a short article on the sound of 'Madden NFL 12'. It primarily features Jesse Allen, the audio director, describing how the crowd sounds were recorded and engineered in to the game. The crowd-ambience sound on Madden 12 was culled from such sources as the local Jacksonville Panthers games and a number of NCAA contests. (EA’s NCAA title includes some audio … [Read more...]
Develop: Martin Stig Andersen on “Limbo”
This month's issue of Develop Magazine is now available for download. On its heard about section, John Broomhall talks with Develop award winner Martin Stig Andersen, composer and sound designer of Limbo. GAME AUDIO people are still talking about Limbo. They may be for some time. One leading audio developer recently stated publically they would likely have made a terrible job … [Read more...]
Game Audio Podcast #10 – Reference & Mix Level Standards
Reference & Mix Levels across different media can vary wildly. Even within a subset of media such as film or television it can be hard to get consensus amongst professionals regarding standardization, not to mention the education of such standards. If you celebrated Dynamic Range Day this past march, you know that there are many ways to think about and approach mixing … [Read more...]
New FMOD Tutorials Available
[youtube]http://www.youtube.com/watch?v=rhFPoxo-N_g[/youtube] Firelight Technologies has been uploading new tutorials created by sound designer Stephan Schutze. Topics include multri-track events, interactive music, platform settings, car recording and more. More videos at FMOD TV. Thanks to Wit for the link. … [Read more...]