• Home
  • About
  • Site Policies
  • Contact

Designing Sound

Art and technique of sound design

  • All Posts
  • Featured
  • News
  • Interviews
  • Reviews
  • Tutorials
  • Resources
    • VR Audio Resources
    • Independent SFX Libraries
    • Events Calendar
  • Series Archives
    • Featured Topics
    • Featured Sound Designers
    • Audio Implementation Greats
    • Exclusive Interviews
    • Behind the Art
    • Webinar/Discussion Group Recordings
    • Sunday Sound Thought
    • The Sound Design Challenge

Randy Thom: The Tyranny Of Reverb

March 27, 2017 by Michael Klier

Randy Thom just published an interesting piece on the (over)use of Reverb on his blog. I think another natural tendency of ours also drives us to over-reverb:  humans are innately fascinated by reverb.  It’s why so few of us can resist blowing our car horns when we drive through a tunnel.  It’s why the voices of the clergy seem all the more holy in the echo-y environment of a … [Read more...]

The Sound Design Of Star Wars Rogue One

March 24, 2017 by Michael Klier

Sound On Sound just released a in depth behind the scenes video of the Sound Design of Star Wars Rogue One. We had the great pleasure of visiting the iconic Skywalker Sound in Northern California to talk to Supervising Sound Editors Christopher Scarabosio and Matthew Wood about world creation, making sci-fi weapons sound realistic, and how some unexpected sampling brought … [Read more...]

New SFX Libraries: November Recap

December 5, 2016 by Michael Klier

(Source: Flickr) If you are releasing a new SFX library and you would like it to be included in our recap, send us the details with our SFX Independence Submission Form. Please only notify us of libraries that were released within the last month.   In this month's SFX recap we hear the soundscapes of Berlin & Japan, adventure games, scary horror sounds & … [Read more...]

News – Guild Wars 2: Heart of Thorns – Into the Sound

February 8, 2016 by admin

Recently, MMO news site Ten Ton Hammer caught up with the audio team at ArenaNet, developers of the Guild Wars franchise. In an in-depth overview of their recent work, sound designers Jerry Schroeder and Drew Cady shared some of their approaches, techniques, and experiences in creating the highly detailed sounds that fill the worlds of Guild Wars 2 and its expansion pack Heart … [Read more...]

News: A Sound Effect – Make Your Own Christmas SFX

December 21, 2015 by admin

In keeping with the festive spirit of the holidays, Asbjoern Andersen of A Sound Effect has compiled a collection of brief guides on how to create some iconic Christmas sound effects. Head over to the blog to find some quick and useful tips on recreating some very familiar SFX-- but don't be fooled, these tips will help you long after the new year rolls round! … [Read more...]

News: The History of Animation Sound

November 17, 2015 by Adriane Kuzminski

Jimmy MacDonald holding the roll of bamboo that was used to create one of the sound layers for the devastating forest fire in Bambi.

It has been said that during times of national economic hardship, people look to entertainment for relief. Taking that with a grain of salt, Walt Disney couldn’t have revealed Mickey Mouse at a better time. Though on the verge of the Great Depression, and with the film industry making its swift yet awkward transition into synchronized sound, Walt Disney Studios … [Read more...]

News: The Sound Keeper: Indiana Jones Punch Sound Tutorial

August 11, 2015 by admin

Jeremy Rogers at The Sound Keeper has just come out with a great new blog post on one of the most iconic film sound effects: the Indiana Jones punch. In the post, he recreates the sound, breaking it down step by step with great example clips and a detailed tutorial video. Head over to his post to check it out! … [Read more...]

« Previous Page
Next Page »

Posts By Month

Copyright Info

All content on Designing Sound is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

Copyright © 2026 · Magazine Pro Theme on Genesis Framework · WordPress · Log in