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Audio Implementation Greats #1: Audio Toolsets [Part 1]

January 13, 2010 by lostchocolatelab

After steeping in the current console generation, several examples of best practices in audio implementation have been exposed through articles, exposes, and video examples scattered across the internet. In an attempt to overview some of the forward thinking front runners in the burgeoning field of Technical Sound Design, I've been pulling together examples of inspirational … [Read more...]

Audio Implementation on Star Wars: The Force Unleashed and Conan

December 1, 2009 by Miguel Isaza

Damian Kastbauer has sent a lot of good information about audio implementation on Star Wars: The Force Unleashed and Conan, with detailed videos and info about the technical aspects and process he used on that games. He directed a presentation at Austin Game Developers Conference with David Collins, on the physics sounds and systems implemented on Star Wars: The Force … [Read more...]

New FMOD Update available now

August 3, 2009 by Miguel Isaza

Firelight Technologies has released new updates of the FMOD Ex API and FMOD Designer bringing new features and updates, including the new DSP effects, more memory optimizations, a new Profiler option and performance improvements to the Geometry API. FMOD 4.26 Programmer API Updates: Added Delay and TREMOLO DSP effects. Improved performance of FMOD Delay DSP, iPhone, Win32 … [Read more...]

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