The month is wrapping up, and tomorrow we start a new featured topic. It's that time, once again, to thank all of the wonderful people who contributed guest articles and participated in interviews with us here on the site. Owen Green, who contributed not just one, but two articles about loudness and metering Tomoya Kishi, of Capcom, for his herculean effort in sharing … [Read more...]
Capcom Audio Director Tomoya Kishi Interview
Japanese video game composers and musicians get a good bit of coverage and acclaim over in the West, but the people making the booms and whoosh sounds don't seem to get much visibility. To that end I reached out to Tomoya Kishi, who is the Audio Director and Senior Manager of Audio Design and Production at Capcom: "Tomoya Kishi joined Capcom in 2001, beginning his career as … [Read more...]
FMOD Studio Video Tutorials Now Avaliable
While we still don't know when FMOD Studio will come out of beta, we do know when some tutorial videos by Stephan Schutze will be available (right now). [youtube]http://www.youtube.com/watch?v=vr6pCpV9mO8&feature=plcp[/youtube] Currently there are 4 new videos on the FMOD Video Channel which cover Interface Introduction (above), Project Setup, Multitrack Introduction and … [Read more...]
Interview with Leonard J. Paul, of the School of Video Game Audio
With the rise in popularity of sound design, and game audio as a career choice among audio engineers, there is a growing call for formal training and education courses that will prepare prospective professionals accordingly. Last week, I posted this open call for students to enrol in the School of Video Game Audio. The co-founder of the School, Leonard J. Paul, has been kind … [Read more...]
AudioGaming – An Interview
We've had some inspiring, insightful and practical thoughts about procedural audio in the past few interviews. We've not only looked at what can ideally be possible with it, but also what its limitations can be. For those of you who keep up with game audio news, AudioGaming must not be new to you. They are a few years old with the sole purpose of developing next generation … [Read more...]
Develop Audio Special Roundup
UK games industry website Develop-Online has posted a series of special articles and interviews with various members of the audio production community on game audio. This Audio Special discusses a broad range of subjects such as voice production and localisation, audio implementation, generative audio, sound libraries and the importance of setting and maintaining standards … [Read more...]
Creating the sound for LA Noire
Kpow, the folks behind the audio design of 2011 hit LA Noire, have published an insightful analysis of the audio systems created in FMOD Designer and used in the game, illustrated by picture maps. The post also discusses how the team pursued the 1940's aesthetic, and the care and attention used to construct the in-game reverb definitions. The whole article can be viewed here … [Read more...]