This article is a guest contribution by Leonard Paul, president of the School of Video Game Audio. He has worked on over twenty AAA and indie games such as 'Need for Speed: Hot Pursuit 2,' 'NHL11,' 'Vessel' and 'Retro City Rampage' as a technical sound designer and composer, and he has also composed for documentaries like 'The Corporation' and the upcoming 'Beep: A Documentary … [Read more...]
Dive Into Code! – Part 1 of 3
This article is a guest contribution by Leonard Paul, president of the School of Video Game Audio. He has worked on over twenty AAA and indie games such as 'Need for Speed: Hot Pursuit 2,' 'NHL11,' 'Vessel' and 'Retro City Rampage' as a technical sound designer and composer, and he has also composed for documentaries like 'The Corporation' and the upcoming 'Beep: A Documentary … [Read more...]
FMOD Goes Indie Free
FMOD Studio, one of the go-to tools for creating audio content in game environments, are making their tools completely free for independent game developers. The previous licensing structure was based largely on whether your use was commercial or not, but now Firelight Technologies - the company that makes FMOD - have announced its next generation audio content creation tools … [Read more...]
Sound Librarian Announces The Official FMOD Learning Suite
The wise and multitalented Stephan Schutze has announced a wonderful sounding suite of educational tools for the upcoming game audio middleware FMOD Studio. I can't wait to see it for myself at GDC 2013. Press release below. Sound Librarian For Immediate Release Sound Librarian Announces The Official FMOD Learning Suite Melbourne, … [Read more...]
FMOD Studio Video Tutorials Now Avaliable
While we still don't know when FMOD Studio will come out of beta, we do know when some tutorial videos by Stephan Schutze will be available (right now). [youtube]http://www.youtube.com/watch?v=vr6pCpV9mO8&feature=plcp[/youtube] Currently there are 4 new videos on the FMOD Video Channel which cover Interface Introduction (above), Project Setup, Multitrack Introduction and … [Read more...]
Game Audio Podcast #17 – Post GDC Wrap Up 2012
The latest edition of the Game Audio Podcast is out, wrapping up a variety of subjects from GDC 2012 with special guest, Michael Raphael of boutique,royalty-free sound library provider Rabbit Ears Audio. Our hosts also discuss the GANG awards, FMOD Studio, and newly emerging procedural plug-in formats for audio middleware, such as AudioGaming's AudioWeather. You can check out … [Read more...]