Guest contribution by the fine folks at TONSTURM As the theme of this month is destruction we are really happy to be invited on Designing Sound to share our stories about the production and creation of our latest sound effect library: TONSTURM | Massive Explosions: … [Read more...]
Sound Librarian Location Recording Workshop 2013
Guest Contribution by: Michael Theiler The creation of sound is a very specific area of production requiring unique skills that can take time to learn through practise. Some people like myself take part in University courses to help get the skills and knowledge required to perform to the exacting standards required of the industry. I have a … [Read more...]
Explosives HD Pro Beta SFX Library Released
[vimeo]https://vimeo.com/49432952[/vimeo] Frank Bry of The Recordist has released another library in beta form. Explosives HD Pro was released on September 14 and like his other beta library, this one is at a discount! Blurb from TheRecordist.com: Get ready… It’s coming very soon. More than 450 earth shaking explosions and black powder sound effects in High Definition from … [Read more...]
The Recordist Releases Fireworks Show HD Library
[vimeo]http://vimeo.com/26483357[/vimeo] Frank Bry has released a Fireworks Show HD library, featuring multi-channel recordings of a complete fireworks presentation. Recorded at 24-Bit 192K with a close up and stereo set of microphones in full windshields and windjammers to 2 Sound Devices SD-702 recorders sync locked together. They were placed approximately 6 meters away from … [Read more...]
Scott Morton on Combat Audio for “Star Wars: The Old Republic”
New article at the official website of "Star Wars: The Old Republic", featuring sound designer Scott Morton. Hi, my name’s Scott Morton, and I’m one of the audio designers who helps create the soundscape for Star Wars™: The Old Republic™. I spend half my time coming up with new sounds for different parts of the game (explosions!), and the other half conceptualizing … [Read more...]
Frank Bry Special: Sound Design for Supreme Commander: This Is Just Way Too BIG!
[Written by Frank Bry for Designing Sound] In early 2005 I was scrambling to finish up Dungeon Siege II, in a mad dash to gold master, and I was approached by the producer for Supreme Commander (abbreviated SupCom). I was asked to come up with a hundred or so sound effects for aN E3 demo and to a create a full on audio track for a cinematic trailer. I was so busy working 16 … [Read more...]
Chuck Russom Special: Using Sound Libraries
One of the readers asked if I could give some tips on how to process library sounds and what to do when you can’t record your own source. It is a common misconception that sound teams that work on films, AAA game titles, or teams that do a lot of sound recording do not use commercial sound libraries. The fact is, no matter how large the budget, or how much time you have to … [Read more...]