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Pure Data Wavetable Synth – Part 4

April 11, 2013 by Shaun Farley

Despite all of this, I’m still relatively new at Pure Data and the Max language. To those who chime in with corrections or clarifications in the comments, you are most appreciated! If you’re new to PD, make sure you check the comments section for clarifying info provided by generous souls. We're finally going to build our wavetable sample today. Once we're done with this … [Read more...]

Pure Data Wavetable Synth – Part 3

April 9, 2013 by Shaun Farley

Despite all of this, I’m still relatively new at Pure Data and the Max language. To those who chime in with corrections or clarifications in the comments, you are most appreciated! If you’re new to PD, make sure you check the comments section for clarifying info provided by generous souls. In the last article we created a background calculation process to make sure that our … [Read more...]

Pure Data Wavetable Synth – Part 2

April 4, 2013 by Shaun Farley

Despite all of this, I'm still relatively new at Pure Data and the Max language. To those who chime in with corrections or clarifications in the comments, you are most appreciated! If you're new to PD, make sure you check the comments section for clarifying info provided by generous souls. In the first article of this synthesizer construction series, we built a patch that … [Read more...]

Pure Data Wavetable Synth – Part 1

April 2, 2013 by Shaun Farley

Despite all of this, I'm still relatively new at Pure Data and the Max language. To those who chime in with corrections or clarifications in the comments, you are most appreciated! If you're new to PD, make sure you check the comments section for clarifying info provided by generous souls. One of the reasons we're covering DSP environments this month is to get more people … [Read more...]

DSP Anyone?

April 1, 2013 by Shaun Farley

April is here, and with it comes our next featured topic. This month, we're going to be delving into the world of DSP environments...Max/MSP, Pure Data, Supercollider, Csound, etc. These tool-sets all have a bit of a learning curve, but they present an opportunity to do something truly different from the typical processors we use every day. What's spectacular about these is … [Read more...]

AltDevBlogADay: Putting the audio back in “audio programmer”

June 13, 2011 by lostchocolatelab

An insightful piece up on the deep-dive developer centric AltDevBlogADay covering the various perceptions and mis-conceptions regarding the role of audio programmers in the games industry. Dig in for some clarifications of terminologies and forward thinking imaginings: New game designs based on audio analysis, sound effects generated at runtime with procedural audio, … [Read more...]

Develop April's Issue: The Audio Mix of "Dead to Rights: Retribution"

April 9, 2010 by Miguel Isaza

The April's Issue of Develop Magazine (Digital Edition) is available for download now. The audio section is featuring an article with audio manager and composer Matt Black and lead sound designer Richard Blackley about the audio mix of "Dead to Rights: Retribution". Dead to Rights: Retribution is a Noir-ish ground-up reinvention of the classic franchise in which you experience … [Read more...]

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