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New Blastwave FX Sound Design Competition

October 9, 2011 by Miguel Isaza

Blastwave FX announced a new sound design competition. Do you think you have what it takes to scare the hell out of someone in 30 seconds or less using only sound? Here’s your chance to prove it, and win SONOPEDIA 2.0! But beware, the judges aren’t easily scared… Alan Howarth (Sound Designer / Composer on films such as Halloween, Poltergeist and Gremlins), Matt Busch (Star Wars … [Read more...]

Bottle Rocket Fx, Independent SFX Library of Bruce Bueckert

November 25, 2010 by Miguel Isaza

[soundcloud width="100%" height="81" params="secret_url=false" url="http://api.soundcloud.com/tracks/5361410"] Bruce Bueckert of Juice Studios in Santa Monica, California has started Bottle Rocket Fx, a royalty-free sound effects library. His first two releases include Drones 5.1 and Drones 2.0. Drones 2.0 ($35) - 24-Bit/96kHz – 62 Stereo Sounds – 1.59GB Download These … [Read more...]

Scott Bilas Shares Wwise Tour Goodies and Tornado Outbreak Project File

December 16, 2009 by Miguel Isaza

Scott Bilas Senior Engineer at Loose Cannon Studios had a presentation on the last Wwise Tour 2009 at Seattle, with Robert Ridihalgh, co-founder OMNI Audio. They talk about Tornado Outbreak and the Wwise implementation on the game. Scott is sharing on his blog the presentation files with the slides of his lecture at Seattle, and the Wwise Project File for the game. On Tornado … [Read more...]

Audio Implementation on Star Wars: The Force Unleashed and Conan

December 1, 2009 by Miguel Isaza

Damian Kastbauer has sent a lot of good information about audio implementation on Star Wars: The Force Unleashed and Conan, with detailed videos and info about the technical aspects and process he used on that games. He directed a presentation at Austin Game Developers Conference with David Collins, on the physics sounds and systems implemented on Star Wars: The Force … [Read more...]

New Website with Podcasts for Game Audio Professionals

November 25, 2009 by Miguel Isaza

Damian Kastbauer and Anton Woldhek has created a new website for podcasts about game audio. The podcast is aimed at all the game audio professionals and we will be talking about industry news, have discussions with interesting guests and also be listening to some games. They'll be launching a podcast every 2 weeks. "I invite all of you part of the game audio community and those … [Read more...]

New Sound Design Contest by The Hollywood Edge

October 15, 2009 by Miguel Isaza

Did you participate in the recent Sound Design Competition created by Blastwave FX? Did you like it? The Hollywood Edge is also announcing a new Sound Design Contest, with the re-introduction of its Community forums. For those unfamiliar, the community is simply a location for not only THE users, but for all amateur and professional musicians and sound designers to network and … [Read more...]

"Piew, piew" "Tum, tum" Half-Life 2 Sounds Replaced By Modder’s Voice

September 21, 2009 by Miguel Isaza

It's time for some fun! A modder called Trase has made a mod of Half-Life 2 with sound replaced by his own voice. He replaced 1327 sound files except: Ambient noises like wind. some zombie voices. character voices (it would sound dumb). maybe i missed some minor physics like a trap door hidden somewhere in ravenholm and no one ever opens it. So funny! You can download … [Read more...]

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