• Home
  • About
  • Site Policies
  • Contact

Designing Sound

Art and technique of sound design

  • All Posts
  • Featured
  • News
  • Interviews
  • Reviews
  • Tutorials
  • Resources
    • VR Audio Resources
    • Independent SFX Libraries
    • Events Calendar
  • Series Archives
    • Featured Topics
    • Featured Sound Designers
    • Audio Implementation Greats
    • Exclusive Interviews
    • Behind the Art
    • Webinar/Discussion Group Recordings
    • Sunday Sound Thought
    • The Sound Design Challenge

Scott Bilas Shares Wwise Tour Goodies and Tornado Outbreak Project File

December 16, 2009 by Miguel Isaza

Tornado_Outbreak

Scott Bilas Senior Engineer at Loose Cannon Studios had a presentation on the last Wwise Tour 2009 at Seattle, with Robert Ridihalgh, co-founder OMNI Audio. They talk about Tornado Outbreak and the Wwise implementation on the game. Scott is sharing on his blog the presentation files with the slides of his lecture at Seattle, and the Wwise Project File for the game.

On Tornado Outbreak, I did most of the engineering and the initial audio rig design and prototyping. Robert and his team did the actual audio work, and took over management of the Wwise project. They probably did 95% of the audio related work on the project, which is awesome! As everybody knows, engineers are really slow and are pulled in 20 directions at once, so the more I could step out of the way, the better.

The event was recorded, so at some point we may see video clips showing up online. That will be necessary to get Robert’s part of the talk, because he was exclusively walking through the Wwise project, using elements of it to tell his story. So no slides, you’ll have to get the video if it comes out. Anyone using or considering Wwise should try to get a hold of that – his talk was really interesting and includes some great tricks on saving memory without sacrificing variety.

I also got approval from the bosses to release the Tornado Outbreak project file for Wwise. This is really generous of them to agree! Here it is. Note that this doesn’t include any content (wav files) but is only the project itself. That should be plenty though.

The point of releasing the project is to help out other studios who are integrating Wwise, in hopes that the favor will be returned. Everybody benefits from information sharing like this. With Wwise, in order to get a good rig set up you really need to have experience and good examples to draw from. As I say in my presentation, Wwise is different. Every other SDK out there is a “play samples + DSP” library. Getting the Wwise rig right is hard, and it’s not going to be right the first time. Just as if you were to build a Maya rig and had no experience with it before. You’ll screw it up for sure.

Audiokinetic provides some synthetic examples to help get started, but it’s not from a real, shipping game, and besides, every game is different. Tornado Outbreak has an enormous amount of unique objects that produce audio (over 400) and all those crashes and shakes and panics can become very difficult to manage. It would have saved a lot of time if, when I started building the initial rig, I had some examples to draw from. To that end, we’re releasing our particular solution for this situation. I hope that it inspires even better solutions and ideas on how to tackle these kinds of problems in the future.

[Download Tornado Outbreak + Wwise = Love PPT]

[Download Tornado Outbreak + Wwise = Love PDF]

[Download Tornado Outbreak Wwise Project File]

Filed Under: featured Tagged With: downloads, game audio, implementation, lecture, robert ridihalgh, scott bilas, tornado outbreak, video games, wwise, wwise tour 2009

Social Media

  • Twitter
  • YouTube

Posts By Month

#sounddesign on Twitter

#sounddesign

tunepocketTunePocket Music@tunepocket·
26 May 2020

Download royalty free gunshot sound effects, incl. one shot gun sounds, gun cocking sounds, gunshot with silencer, machine guns, and more #gunshot #sfx #sounddesign #videoediting #gamedev #royaltyfree https://t.co/bTTDQkveKF

Reply on Twitter 1265206307927162880Retweet on Twitter 1265206307927162880Like on Twitter 1265206307927162880Twitter 1265206307927162880
Reel2MReel2Media@Reel2M·
26 May 2020

At Reel2Media we are harnessing the power of smart speaker technology, to deliver cutting edge skills that solve problems and add value. To find out more, click here https://t.co/VAAw7vTW1V #sounddesign #smartspeaker #alexaskill #amazonalexa

Reply on Twitter 1265206269255847936Retweet on Twitter 1265206269255847936Like on Twitter 1265206269255847936Twitter 1265206269255847936
SoniKSoundLibSoniK Sound Library@SoniKSoundLib·
26 May 2020

Listen to #soundcloud preview of our next release! #np https://t.co/S3bxxrnqrh #audiopost #soundlibrary #soundediting #sounddesign #ambisonics #spatial #surround #ambience #roomtones

Reply on Twitter 1265204382779559936Retweet on Twitter 12652043827795599361Like on Twitter 12652043827795599361Twitter 1265204382779559936
asoundeffectA Sound Effect@asoundeffect·
26 May 2020

Want to know what the independent sound effects community has been up to? Hear the very latest SFX libraries here: https://t.co/OUBM2SqMoP #sounddesign #soundeffects #soundlibraries #indieSFX #gameaudio #filmsound #filmmaking #gamedev #indiedev #indiefilm

Reply on Twitter 1265199255838511105Retweet on Twitter 1265199255838511105Like on Twitter 1265199255838511105Twitter 1265199255838511105
OblikLinesOblik Lines@OblikLines·
26 May 2020

Working on new tracks with many instances of Misty Valley ! ⁠
Misty Valley is free for all NI Reaktor users⁠
You can get it here: https://t.co/bb53Gtkw5e

#reaktor6 #reaktor #nativeinstruments #synths #vst #sounddesign #virtualinstrument #musicproducer #obliklines #mistyvalley

Reply on Twitter 1265198647307907073Retweet on Twitter 1265198647307907073Like on Twitter 1265198647307907073Twitter 1265198647307907073
Load More...

Copyright Info

All content on Designing Sound is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

Copyright © 2022 · Magazine Pro Theme on Genesis Framework · WordPress · Log in